Watch Dogs Codexery

Taser

One jolt, one drop, no body to hide.

The Taser is a non-lethal weapon in the Watch Dogs series, a close-range shock stick for players who prefer to leave enemies twitching on the pavement instead of bleeding out. In the hands of Aiden Pearce (Watch Dogs, 2014) and Marcus Holloway (Watch Dogs 2, 2016), it delivers a short-range electrical jolt that sends a target into a brief, involuntary nap—long enough to slip past or secure an area, but not long enough to plan a coffee break.

Its role in gameplay is tactical: the Taser lets you neutralize a single guard or civilian without the full alarm cascade a gunshot would trigger, making it invaluable for stealth approaches, quick escapes, or missions where lethal force feels too permanent. It won't reach across a room—you need to be within a few metres, close enough to smell the guard's bad cologne—but that proximity is the price of silence.

Quick Facts

Type
Non-lethal close-range weapon
Effect
Stuns and temporarily incapacitates a single target
Range
Short; melee-adjacent
Lethality
Non-lethal
Developer
Ubisoft Montreal
Appears in
Watch Dogs (2014), Watch Dogs 2 (2016)

Lore & Background

In the Watch Dogs universe, the Taser occupies a practical niche in the arsenal of urban hackers who operate in hostile city environments. For Aiden Pearce, a former Blackbriar operative turned vigilante moving through Chicago's surveillance-laden streets, the Taser is a tool for situations where a dropped body would draw too much attention or where the target is a civilian caught in the wrong place. It is quick, silent, and leaves the victim dazed on the pavement rather than dead in a pool of blood.

In Watch Dogs 2, Marcus Holloway and the DedSec collective adopt a lighter, more irreverent tone, and the Taser fits naturally into their toolkit. It is the go-to when a mission calls for a guard to be rendered harmless without the paperwork of a homicide, or when a heist requires a security guard to be unconscious but breathing for the duration of the operation. The weapon is unremarkable in design—a compact handheld device with a pronged electrode head—but its electrical discharge is enough to drop a fully armed guard in a single hit.

Mechanically, the Taser is a single-target, single-use-per-encounter tool. It does not chain, does not pierce cover, and does not function at range. Its value is in the silence it affords: no muzzle flash, no loud report, no shell casings to collect. In a city where every gunshot can ping the ctOS or DedSec's local network and summon a full tactical response, that silence is the real weapon.

Reader's Guide

WEAPON — Taser

Found / Unlocked: Available as a purchasable or world-acquired non-lethal weapon. In Watch Dogs (2014) it can be obtained at select vendor locations or found in the open world. In Watch Dogs 2 (2016) it is part of the standard weapon rotation available to Marcus.

Mechanical Effect: Delivers a single electrical discharge that stuns one target, dropping them to the ground unconscious for a short duration. The target recovers after a few seconds if not finished off or moved. No area-of-effect, no chain stun, no damage-over-time. The stun does not permanently kill the target.

Stealth Bonus: Produces no loud report and no muzzle flash. Does not trigger the same alarm response as a firearm. Ideal for single-guard encounters where you need the target down without a full tactical response.

Limitations: Very short effective range (a few metres). Single-target only. Cannot be used through cover or at range. The stunned target will wake and become hostile again if left unattended.

Flavor: "For when you need them down, not dead. And for when the alley is too narrow for a rifle."

TIP: Pair the Taser with a Smoke Grenade. Smoke masks the brief window while the target is down, giving you time to move the body, hack a nearby terminal, or slip away before they wake.

Did You Know?

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