Warhammer 40000 Codexery

Warp Immaterium Realm

A realm where thought becomes reality, and sanity is the first casualty.

The Warp, also known as the Immaterium, is a parallel dimension reflecting the events of the material world at its most emotional. Within the Warp exist Daemons, sentient vortices of concentrated feeling that are chiefly malignant. The Daemons are themselves in service to the Chaos Gods, also known as the Ruinous Powers, titanic collectives of dark will whose influence over the Warp is vast but not absolute—neutral or unaligned regions and entities persist beyond their reach. These malign immaterial entities forever seek to breach the material universe and subject all life within it to foul and debased whims. The Warp is the source of psychic phenomena, including its manifestations as witchcraft and sorcery, and the Imperium depends on psychic activity to achieve faster-than-light travel between its scattered dominions.

Nature
Non-physical dimension of pure psychic energy
Primary Inhabitants
Daemons and Chaos Gods
Function
Faster-than-light travel and supernatural manifestation
Key Danger
Corruption by Chaos and navigational hazards
Connection to Reality
Reflects the collective subconscious of sentient life

Lore & Background

The Warp is a parallel dimension that reflects the events of the material world at its most emotional. Within it exist Daemons, sentient vortices of concentrated feeling that are chiefly malignant. These Daemons serve the Chaos Gods, also known as the Ruinous Powers, titanic collectives of dark will whose influence over the Warp is vast but not absolute—neutral or unaligned regions and entities persist beyond their reach. These entities forever seek to breach the material universe and subject all life within it to foul and debased whims. Awareness and perception of the Chaos Gods and their Daemons serves as the basis of numerous faiths and religions in the setting, both human and alien in origin. Followers of the Chaos Gods, though rare, sometimes refer to their faith as the Primordial Truth, though this is not a consistently official name; the term 'Primordial Annihilator' is not a universal term for their belief. The Emperor of Mankind knows that psychic phenomena originate in the Warp, and that the powers of Chaos desire change and conflict by nature, seeking to destabilise and subvert the Imperium's order over the galaxy from within.

In Their Own Story

The Horus Heresy is caused by a Chaos plot to foil the Imperium's leader and founder, the mysterious Emperor of Mankind, by fomenting rebellion and internecine warfare in the expanding Imperium of Man. The story focuses on the Emperor's 18 genetically engineered sons, the Primarchs, and the legions of genetically enhanced superhuman soldiers that they lead, the Legiones Astartes, which find themselves divided into loyalist and traitor factions as they struggle for victory. The Warmaster Horus, the principal antagonist, leads the rebellion after being corrupted by the powers of Chaos. The conflict lasts for seven years and constitutes a cornerstone event of the dystopian science fantasy Warhammer 40,000 universe.

Reader's Guide

The Warp is a parallel dimension that reflects the events of the material world at its most emotional. Within it exist Daemons, sentient vortices of concentrated feeling that are chiefly malignant. These Daemons serve the Chaos Gods, also known as the Ruinous Powers, titanic collectives of dark will whose rulership over the parallel dimension is supreme. The Emperor of Mankind knows that psychic phenomena originate in the Warp, and that the powers of Chaos desire change and conflict by nature, seeking to destabilise and subvert the Imperium's order over the galaxy from within. The Imperium depends on psychic activity to achieve faster-than-light travel between its scattered dominions, yet officially denies the existence of psychic phenomena, including its manifestations as witchcraft and sorcery, and punishes its belief as ignorant and superstitious.

Did You Know?

More in Lore & History

Elsewhere in the Warhammer 40000 universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →