Video Games of the 2020s, Part 3 Codexery

Frequently Asked Questions

The most-asked questions about video games of the 2020s, part 3.

What does 'Video Games of the 2020s, Part 3' refer to?

It is the third volume of a fan-maintained encyclopedia that catalogs and discusses video game releases, industry events, and cultural moments from 2024 through 2025. It picks up where Part 2 (covering 2022–2023) left off and focuses on the latest wave of titles, hardware updates, and studio news.

Who are the most prominent studios and developers featured in Part 3?

The volume gives substantial coverage to Nintendo, Sony Interactive Entertainment, Microsoft, and major indie studios such as Supergiant Games, FromSoftware, and Team Cherry. It also tracks the output of mid-size publishers like Annapurna Interactive and Devolver Digital that gained significant traction in this window.

Where should a newcomer start reading the encyclopedia?

The recommended entry point is the 'Timeline of Releases' section, which lists every covered title chronologically with a one-line summary. From there, readers can jump to genre-specific chapters or the 'Spotlight' profiles for deeper dives into individual games.

How many games and entries does Part 3 contain?

The volume spans roughly 210 individual game entries across single-player, multiplayer, and service-based titles, plus about 40 shorter entries for notable DLC packs, updates, and industry events. Each main entry includes a synopsis, critical reception summary, and a 'Fan Notes' subsection contributed by community editors.

What are some of the most notable moments or releases highlighted in Part 3?

The encyclopedia singles out the launch of next-generation console hardware revisions, several high-profile open-world RPG releases, and the continued evolution of live-service multiplayer titles. It also documents a few widely discussed controversies around post-launch monetization and studio layoffs that shaped community sentiment.

Which genres receive the most coverage in this volume?

Action-adventure, RPG, and competitive multiplayer titles make up the bulk of entries, reflecting their dominance in 2024–2025 release schedules. Smaller but dedicated sections cover indie platformers, simulation games, and the growing wave of AI-assisted narrative experiments.

How does Part 3 differ in scope from Parts 1 and 2?

While Parts 1 and 2 lean heavily on pandemic-era release delays and the early PlayStation 5 / Xbox Series X generation, Part 3 focuses on post-pandemic studio consolidation, the rise of cross-platform play as a default, and the first full year of updated hardware. Its tone is more retrospective, with longer 'Legacy' paragraphs for titles that have already accumulated a few years of community history.

Are mobile and handheld-only games included?

Yes, but they are grouped under a dedicated 'Portable & Mobile' chapter rather than mixed into the main console/PC listings. The volume notes which handheld titles also received full desktop ports and which remain exclusive to Nintendo Switch or mobile platforms.

How is the encyclopedia organized and updated?

Entries are sorted alphabetically within each genre chapter, with cross-references linking shared developers, engines, or franchises. A volunteer editor team adds or revises entries roughly every two months, and a public changelog at the bottom of each page tracks who contributed what and when.

What makes the 2024–2025 period covered in Part 3 significant for gaming history?

It marks the first full cycle where cloud-native releases, AI-generated assets, and subscription-bundled libraries became mainstream rather than experimental. The encyclopedia frames this as a turning point in how games are produced, priced, and consumed, and several entries include 'Industry Impact' callouts to contextualize those shifts.

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