Video Games of the 2020s, Part 1 Codexery

Last Flag

A hero shooter reimagining capture the flag with hide-and-seek strategy.

Last Flag

Last Flag is a third-person hero shooter developed and published by Night Street Games, a studio founded by Imagine Dragons vocalist Dan Reynolds. Released for Windows on April 14, 2026, the game is a spin on the classic capture the flag formula, featuring 5v5 team-based multiplayer with an art style inspired by 1970s game shows. It was announced at Summer Game Fest 2025 and received mixed reviews, with praise for its original gameplay but criticism for insufficient content at launch.

Quick Facts

Developer
Night Street Games
Platforms
Windows
Genre
Hero shooter
Modes
Multiplayer
Director
Matthew Berger
Composer
Dan Reynolds / JT Daly / Dave Lowmiller
Released
April 14, 2026
Engine
Unreal Engine

Facts from the source article.

Lore & Background

Last Flag was conceived by Dan Reynolds and his brother Mac Reynolds, who founded Night Street Games in Las Vegas. Mac recalled playing capture the flag in the woods at night with flashlights and friends, noting that video game versions like those in Halo did not capture the thrill of real hiding and finding. The game was originally built in Unity but later switched to Unreal Engine. Planned features such as NPC monsters, fog of war, and pickup items were scrapped for slowing gameplay. The soundtrack was composed by Dan Reynolds alongside JT Daly and Dave Lowmiller, using vintage instruments, with special attention given to a song for the losing team.

Reader's Guide

Last Flag's significance lies in its attempt to innovate the capture the flag genre by allowing teams to move and hide the flag, with a minute to hide it and collect currency for upgrades. Three central towers provide healing and scan map sections to reveal the flag's location. After a flag capture, sudden death requires defending the flag for a period. The game was positioned as 'fun first, competitive second' with extensive playtesting for balance. Despite enthusiastic initial player reception, it struggled to find an audience, attracting fewer than 600 players at launch. Two weeks after release, Night Street Games ended post-release support beyond planned updates and abandoned console ports, citing inability to find the needed audience. The financial failure led to layoffs of about half the studio's staff, reducing it to 13 employees.

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