Video Games of the 2010s, Part 2 Codexery

Frequently Asked Questions

The most-asked questions about video games of the 2010s, part 2.

What exactly is 'Video Games of the 2010s, Part 2'?

It is a fan-maintained, unofficial encyclopedia volume that documents the latter half of the 2010s gaming era, roughly spanning 2015 through 2019. Unlike Part 1, it focuses on the rise of the Nintendo Switch, the maturation of the PS4/Xbox One generation, and the continued growth of PC and mobile gaming.

Who are the central figures and developers highlighted in this volume?

The encyclopedia profiles a wide range of creators, from studio leads at teams behind titles like The Legend of Zelda: Breath of the Wild and God of War to independent developers who defined the indie renaissance of that period. Industry personalities involved in major acquisitions, streaming culture shifts, and esports growth also receive dedicated entries.

Where should a newcomer start reading?

The editors recommend beginning with the 'Era Overview' chapter, which maps out the major platform launches and industry events between 2015 and 2019 in chronological order. From there, the 'Essential Titles' section offers curated shortlists by genre so readers can pick a thread that matches their interests.

How large is the encyclopedia and what is its scope?

Part 2 contains several hundred individual entries covering games, studios, hardware, and cultural moments from the 2015–2019 window. It is not exhaustive; the community prioritizes depth on culturally significant titles and industry turning points over a complete catalog of every release.

What are some of the most frequently cited notable moments in this period?

The 2017 Nintendo Switch launch and the surprise hit that it carried are repeatedly flagged as a defining cultural shift. The 2018–2019 wave of major open-world and narrative-driven releases, alongside the consolidation of the mobile and streaming sectors, are also treated as pivotal turning points.

How does Part 2 differ in tone or focus from Part 1?

Part 1 leans heavily on the early-2010s console generation and the rise of free-to-play models, while Part 2 emphasizes the hybrid era where console, PC, and mobile audiences increasingly overlapped. The writing in Part 2 also reflects a more mature community voice, with greater attention to player-base culture and post-launch support.

Which platforms and regions does the volume cover?

Primary coverage centers on PlayStation 4, Xbox One, Nintendo Switch, and PC, with substantial sections on iOS and Android gaming. Regional differences in release timing, censorship, and market-specific titles are noted where they materially affect a game's reception.

Are there entries on controversies and industry disputes from this era?

Yes, the encyclopedia includes dedicated sections on high-profile labor disputes, the 2018–2019 wave of workplace accountability conversations, and several contentious launch-day decisions that shaped public perception of major studios. These entries aim to present multiple community perspectives rather than a single editorial stance.

Who writes and maintains the encyclopedia?

It is built and updated by a distributed community of volunteer editors, many of whom are long-time forum members and content creators. There is no single publisher; contributors submit entries through a collaborative editing process, and a small steering group handles formatting and factual cross-checking.

What genres receive the most attention in Part 2?

Action-adventure and open-world titles dominate the entry count, reflecting their cultural prominence in the 2015–2019 window. However, the volume also dedicates significant space to roguelikes, narrative-driven indie games, battle royales, and the rapid evolution of mobile strategy and RPG titles.

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