Zero Gunner 2
Three helicopters battle through seven stages of 360-degree mayhem.
Psikyo's Zero Gunner 2, a 3D multidirectional shooter and sequel to the arcade original, hit Japan's Dreamcast in 2001. Zerodiv later rebuilt it from scratch for a 2018 Nintendo Switch release, titled Zero Gunner 2-, before bringing it to Windows, PlayStation 4, and Xbox One.
Quick Facts
- Developer
- Psikyo; Zerodiv (Nintendo Switch, Windows, PlayStation 4, Xbox One)
- Publisher
- Psikyo
- Zerodiv (Nintendo Switch, Windows, PlayStation 4, Xbox One)
- Mobirix (iOS, Android)
- Director
- Shinsuke Nakamura
- Programmer
- Kenichi Fujita
- Kunihiko Nogomi
- Michiaki Negoro
- Composer
- Masaki Izutani; Kaori Kumakura
- Genre
- Shoot 'em up
- Modes
- Single player, multiplayer
- Platforms
- Arcade
- Dreamcast
- Nintendo Switch
- Microsoft Windows
- iOS
- Android
- PlayStation 4
- Xbox One
Facts from the source article.
Story
In the near future, the Asian conglomerate Igem develops a unique energy source that leads to the construction of a weather control machine called ONI, built for world domination. After ONI is activated, nations suffer and Igem's secret militia attacks all opposition. The Zero Gunner squadron is called in to stop Igem and destroy ONI.
Gameplay
One or two players choose from three helicopters, each with a distinct firing pattern, and fight through seven stages with a boss at the end of each. Each boss initially appears as a train, boat, airplane, or submarine, then transforms into a giant robot after enough damage. The game offers nine difficulty modes, from Child to Very Hard. A key innovation is the ability to rotate the helicopter 360 degrees, allowing fire in any direction, which is often necessary as enemies approach from all sides. The first four stages—Alpine Armored Train, Submergence City, Sea of Cloud, or Marine Base—are chosen in random order, while the last three—Asian Slum, Orbital Elevator, and Aerial Capital—are fixed. The helicopters are: the blue Comanche with lasers; the dark green Apache with blue bullets and straight-firing missiles; and the yellow Hokum, considered the best, with guided missiles, high-damage bullets, and a 99-round special attack that deploys small planes that fire at enemies and follow the player.
More in Video Games of the 2000s
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