Video Games of the 2000s Codexery

Order of War

A WWII RTS focused on company-level engagements without base building.

Order of War is a World War II real-time strategy game from Wargaming and Square Enix, released for Windows in September 2009. It focuses on large-scale battles with company-level engagements and historically inspired campaigns, letting players command American or German forces in 1944.

Quick Facts

Developer
Wargaming
Publisher
Square Enix
Release
  • September 17, 2009 (AU)
  • September 18, 2009 (EU)
  • September 22, 2009 (NA)
Genre
Strategy
Modes
Single-player, multiplayer
Platforms
Windows
Composer
Jeremy Soule

Facts from the source article.

Gameplay

Order of War is a real-time strategy game that does not require base building or resource collection. Players earn reinforcement points over time by capturing command points on the map, similar to systems in Warhammer 40,000: Dawn of War, Company of Heroes, World in Conflict, and Blitzkrieg. The game features company-level engagements with ground troops, artillery, tanks, and aircraft, set in historically accurate missions from 1944.

Features

The game offers a cinematic presentation with a dynamic camera that allows commanding troops over a large geographical scale while maintaining movie-like vistas. Players can command up to 1000 soldiers, tanks, armored vehicles, and air force. Two campaign modes provide different storylines, missions, and environments, alongside multiplayer, deathmatch, and skirmish modes.

Expansion

Order of War: Challenge, released on October 10, 2010, was primarily a multiplayer extension; only its tutorials worked in single-player mode. It required continued access to special servers for DRM validation. The expansion received a Metacritic score around 70. Square Enix announced in September 2013 that it was shutting down the Challenge servers due to low popularity. After the shutdown, Challenge became unplayable legally and technically, and was completely removed from Steam, including from the on-disk libraries of users who had purchased it. This made Challenge the first game to be automatically wiped from users' disks, raising concerns about digital ownership.

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