Rez (video game)
A music rail shooter about a hacker waking a malfunctioning AI.
Rez is a music rail shooter developed by United Game Artists and published by Sega, first released for the Dreamcast and PlayStation 2 in Japan in 2001, then in the United States and Europe in 2002. An Xbox 360 port called Rez HD came out in 2008, created by Q Entertainment and HexaDrive. A virtual reality-enhanced version, Rez Infinite, was co-developed by Enhance Games, Resonair, and Monstars, releasing across PlayStation 4, Windows, Android, Oculus Quest, and PlayStation 5 between 2016 and 2023. The game sold poorly but earned strong critical praise for its music, gameplay, and visuals, though some reviewers noted a lack of content. It is remembered as one of the Dreamcast's finest titles.
Quick Facts
- Title
- Rez
- Developer
- United Game ArtistsRez HD co-developed by Q Entertainment and HexaDrive; Rez Infinite co-developed by Enhance Games, Resonair and Monstars.
- Producer
- Tetsuya Mizuguchi
- Director
- Jun Kobayashi
- Designer
- Hiroyuki Abe / Katsuhiko Yamada
- Programmer
- Mitsuru Takahashi
- Artist
- Katsumi Yokota
- Composer
- Keiichi SugiyamaSound director and designer, composer of opening stage track and additional music.
- Genre
- Rail shooter, music
- Modes
- Single-player
- Platforms
- Dreamcast · PlayStation 2 · Xbox 360 · PlayStation 4 · Windows · Android · Oculus Quest · PlayStation 5
Facts from the source article.
Lore & Background
Rez was conceived by Tetsuya Mizuguchi during 1994 and 1995, drawing inspiration from European disco music. Production began in 1999 after United Game Artists finished work on Space Channel 5. The design concept drew from rave culture and classic rail shooters, and level design made extensive use of wire frame graphics inspired by the paintings of Wassily Kandinsky. The music, supervised by Keiichi Sugiyama, featured collaborations with multiple Japanese and European music artists and influenced level designs. The narrative is told without dialogue and using minimal description, relying on in-game visual storytelling. In the future, amid a rising population and an overflowing amount of information corrupting cyberspace, a new network dubbed 'K Project' is created to manage the data. At the heart of K Project is an artificial intelligence called Eden. Overwhelmed by the ever-increasing flow of information, Eden begins doubting its purpose and existence, withdrawing into sleep at the heart of cyberspace. The player, a hacker, dives into cyberspace and fights off viruses and infected firewalls to find and wake Eden. When they reach the final area, the hacker is confronted with questions about the meaning of life, then after a final battle succeeds in reconstituting and waking Eden.
Reader's Guide
Rez met with low sales, but strong critical reception due to its music, gameplay and graphics, though several reviewers faulted a lack of content. It also received several industry award nominations, and has been remembered as one of the Dreamcast's best titles. Rez HD and Rez Infinite have likewise met with praise from journalists. Rez Infinite in particular was hailed for its virtual reality integration and its additional Unreal Engine 4-powered zone Area X, described as the closest people might see to a true sequel. Mizuguchi eventually produced a spiritual successor to Rez at Q Entertainment titled Child of Eden. The game's legacy includes its innovative synesthetic design, where gameplay and projectile hits sync with the music and have vibration feedback for different controllers, aiming to create a sense of synesthesia. Its wire frame graphics inspired by Wassily Kandinsky and its narrative themes of the journey of life and technological singularity have been noted as distinctive. The game was the first Sega-produced game released on the PlayStation 2, and one of Sega's last first-party titles for the Dreamcast.
Did You Know?
- The game's title was meant to be a contraction of 'Resolve', but during a studio visit from Edge Magazine staff, Mizuguchi was inspired to connect it to the concept of 'de-rezzing' from the 1982 movie Tron.
- A large portion of the staff were drawn from Team Andromeda, creators of Panzer Dragoon.
- The game went through different working titles including 'The Sound Project', 'Project Eden', 'K-Project' and 'Vibes'.
Frequently Asked Questions
What is Rez (video game) and who developed it?
Rez is a music rail shooter created by United Game Artists and published by Sega, with Tetsuya Mizuguchi as producer and Jun Kobayashi as director. It launched on Dreamcast and PlayStation 2 in Japan in 2001, then hit North American and European shelves in 2002.
What is the story of Rez (video game)?
You play as a hacker who dives into a digital data stream to reach and awaken a rogue artificial intelligence that has lost control of itself. The narrative progresses level by level as you travel deeper into the AI's corrupted mental landscape.
Which platforms is Rez (video game) available on?
The original 2001 release covered Dreamcast and PlayStation 2, and a 2008 Xbox 360 port called Rez HD followed. The 2016 Rez Infinite remake expanded availability to PlayStation 4, Windows, Android, Oculus Quest, and later PlayStation 5.
Why is Rez (video game) considered important if it sold poorly?
Critics consistently highlighted the way its electronic soundtrack, neon visuals, and rail-shooting mechanics fused into a single cohesive experience, making it a foundational title in the rhythm-action genre. Its design philosophy influenced a wave of later games that tie shooting gameplay directly to musical beats.
What is Rez Infinite and how does it differ from the original?
Rez Infinite is a co-developed remake by Enhance Games, Resonair, and Monstars that modernizes the presentation and adds full virtual-reality support. It rolled out between 2016 and 2023 across PlayStation 4, Windows, Android, Oculus Quest, and PlayStation 5.
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