Bishōjo Senshi Sailor Moon: Another Story
A Sailor Moon RPG set between the third and fourth anime seasons.
Bishōjo Senshi Sailor Moon: Another Story is a role-playing video game developed and published by Angel for the Super Famicom in Japan on 22 September 1995. Based on Naoko Takeuchi's Sailor Moon manga and anime, it is set between the third and fourth seasons of the anime. The game features an original plot and has never been officially released outside Japan, though fan translations exist.
Quick Facts
- Developer
- Angel
- Director
- Jōji Yuno
- Producer
- Masayuki Sato
- Designer
- Shūichi Miyazawa
- Takuma Kiuchi
- Yasuhiro Sato
- Programmer
- Arbeiter Siina
- Artist
- Etsuko Hamanaga
- Junichi Fujita
- Yoko Ino
- Writer
- Takashi Ikegaya; Yoshijirō Muramatsu
- Composer
- Takanori Arisawa
Facts from the source article.
Did You Know?
- An album containing music from the game was published exclusively in Japan by Nippon Columbia on 21 February 1996.
- Another album released by Columbia on 26 May 1996 in Japan featured music from the anime series and included an extra track from the game.
- English fan translation patches for ROM images exist.
Plot
In Another Story, the sorceress Apsu arrives from the 30th century and forms the Oppositio Guardians from Crystal Tokyo girls to alter the past and obtain the Silver Crystal. Her followers resurrect defeated villains from the first three story arcs and turn reformed characters back to evil. Guided by the ghosts of the Four Kings of Heaven, the Guardians seek the Barazuishō (Rose Crystal), Tuxedo Mask's stone, to restore Sailor Moon's destiny and save Crystal Tokyo.
Development
Producer Masayuki Sato and director Jōji Yuno led development, with Nakayoshi editor Fumio Osano supervising. Designers included Shūichi Miyazawa, Takuma Kiuchi, and Yasuhiro Sato, while Miyazawa also worked as a graphic artist alongside Etsuko Hamanaga, Junichi Fujita, and Yoko Ino. Takashi Ikegaya and Yoshijirō Muramatsu wrote the original plot, and Takanori Arisawa composed the music. The development history was recounted in a Kodansha strategy guide from December 1995. The team faced difficulties writing the plot because the Sailor Moon manga was still serialized and its third arc was unfinished, with other characters and elements not yet introduced despite receiving design materials from Takeuchi. Yuno called it reckless to make an original story for an ongoing manga. Various NPCs were added for plot cohesion, as the team originally intended to feature the Mugen Gakuen school. Miyazawa stated they could not do everything they wanted despite the project's title.
Reception
Famitsu reported first-week sales of 33,149 copies in Japan. Bruno Sol of Spanish magazine Superjuegos gave a positive review, and Spanish publication Minami called it a magnificent role-playing game. Justin Holmes of AllRPG gave a positive retrospective with an 8.1 out of ten rating, praising the presentation, graphics, and battle system. Argentinian website Malditos Nerds ranked it number one on their list of top Sailor Moon games.
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