Video Game Remakes Codexery

The Binding of Isaac: Rebirth

A critically acclaimed roguelike remake of the 2011 Flash game.

Last updated

The Binding of Isaac: Rebirth is a 2014 roguelike action-adventure game designed by Edmund McMillen and developed and published by Nicalis. It is a remake of the 2011 Adobe Flash game The Binding of Isaac, created to overcome the limitations of the Flash platform and enable substantial additions of content and gameplay features. The game has been released on numerous platforms and has received four expansions, with the latest, Repentance+, adding online co-op support in November 2024.

Lore & Background

The Binding of Isaac: Rebirth is a top-down 2D game where the player controls Isaac, a young boy whose mother, believing she is doing God's work, strips him of everything and locks him in his room. When she attempts to kill him, he escapes to the basement and fights through procedurally generated roguelike dungeons. The player defeats monsters using Isaac's tears as projectiles and collects items that modify his appearance, attributes, and abilities, potentially creating powerful combinations. The game features permadeath, but allows saving at any point and sharing map seeds, though seeded runs do not earn achievements.

Reader's Guide

The Binding of Isaac: Rebirth is significant as a landmark roguelike that expanded upon the original Flash game's concept with a more advanced engine, enabling a vast increase in content and gameplay features. Its critical acclaim and commercial success, with over five million copies sold combined with the original by July 2015, helped solidify the roguelike genre's popularity.

The game's four expansions—Afterbirth, Afterbirth+, Repentance, and Repentance+—added substantial content, including user-created content support and full local and online co-op. Rebirth is often regarded as one of the best roguelike games of all time, influencing subsequent indie game development. Its legacy includes its dark, religious-themed narrative and its impact on the roguelike genre's evolution.

Did You Know?

More in Video game remakes

Test yourself

Three questions drawn from this entry’s sources. Pick an answer to check it.

1. In what year was "The Binding of Isaac: Rebirth" first released?

Correct.

Not quite. The answer is 2014.

From the source: “The Binding of Isaac: Rebirth is a 2014 roguelike action-adventure game designed by Edmund McMillen and developed and published by Nicalis.”

2. Who designed "The Binding of Isaac: Rebirth"?

Correct.

Not quite. The answer is Edmund McMillen.

From the source: “The Binding of Isaac: Rebirth is a 2014 roguelike action-adventure game designed by Edmund McMillen and developed and published by Nicalis.”

3. Which company developed "The Binding of Isaac: Rebirth"?

Correct.

Not quite. The answer is Nicalis.

From the source: “The Binding of Isaac: Rebirth is a 2014 roguelike action-adventure game designed by Edmund McMillen and developed and published by Nicalis.”

Answers checked against the source article

Sources

Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →