Video Game Genres Codexery

Strategy video game

A genre focused on planning and resource management over reflexes.

Strategy video game

A strategy video game is a genre focused on careful planning and decision-making, where players usually control multiple units indirectly and manage limited resources. Unlike action games, quick reflexes are not the primary skill required. These games are typically split into two categories: turn-based strategy (TBS), where players take actions one turn at a time, and real-time strategy (RTS), where the action happens continuously. Many strategy games also include elements like tactics, diplomacy, economics, or exploration. The genre grew partly out of older board games and wargames, and experts note that the term "strategy" can mean different things depending on the game.

In a typical strategy game, a player must plan a series of moves against one or more opponents, with the goal often being to reduce the enemy's forces. Victory comes from superior planning, and luck plays a smaller role. Players usually have a godlike view of the game world and give indirect orders to their units. Most strategy games involve some form of warfare, blending tactical and strategic thinking, and often challenge players to explore or manage an economy as well.

While many action games require strategic thought, they are rarely considered strategy games. Strategy games tend to be larger in scope, with the main focus on outthinking an opponent. They rarely involve physical challenges, and such challenges can frustrate players who value strategy. Unlike action or adventure games where one player fights many enemies, strategy games usually offer symmetry between sides—each side has similar resources and actions, with balanced strengths and weaknesses. Though strategy games involve strategic, tactical, and sometimes logistical challenges, they differ from puzzle games. Strategy games require planning around conflict between players, while puzzle games involve planning in isolation. They are also distinct from construction and management simulations, which focus on economic challenges without combat. However, some authors include city-building games under the broader strategy genre. Strategy games resemble role-playing games in managing units with numeric attributes, but RPGs focus on a small number of unique characters, while strategy games emphasize larger numbers of similar units.

Players command forces by selecting a unit, usually with a mouse, and issuing orders from a menu. K

field
Video game genre
known_for
Emphasis on strategic planning, resource management, and indirect control of units
subgenres
Turn-based strategy (TBS) and real-time strategy (RTS)
origins
Non-digital board games and wargames

Lore & Background

A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare to varying degrees, and feature a combination of tactical and strategic considerations. In addition to combat, these games often challenge the player's ability to explore or manage an economy.

Even though there are many action games that involve strategic thinking, they are seldom classified as strategy games. A strategy game is typically larger in scope, and its main emphasis is on the player's ability to outthink their opponent. Strategy games rarely involve a physical challenge, and tend to annoy strategically minded players when they do. Compared to other genres such as action or adventure games where one player takes on many enemies, strategy games usually involve some level of symmetry between sides. Each side generally has access to similar resources and actions, with the strengths and weaknesses of each side being generally balanced.

Although strategy games involve strategic, tactical, and sometimes logistical challenges, they are distinct from puzzle games. A strategy game calls for planning around a conflict between players, whereas puzzle games call for planning in isolation. Strategy games are also distinct from construction and management simulations, which include economic challenges without any fighting. These games may incorporate some amount of conflict, but are different from strategy games because they do not emphasize the need for direct action upon an opponent. Nevertheless, some authors consider construction and management simulation games, in particular city-building games, as a part of the wider strategy game genre.

Reader's Guide

Strategy video games represent a significant genre in the history of electronic gaming, distinguished by their focus on cognitive challenge over physical dexterity. They evolved from non-digital board games and wargames, and their definition remains somewhat contested among scholars. The genre is broadly split into turn-based and real-time formats, each with distinct gameplay experiences: turn-based games allow for deeper artificial intelligence and more deliberate planning, while real-time games emphasize speed and continuous action. This division has led to ongoing debate among fans regarding which approach better represents 'true strategy.'

Key design elements include the management of units, resources, and technology trees, as well as map exploration often obscured by fog of war. Warfare is the most common form of conflict, though diplomacy and espionage appear in some titles. The genre's emphasis on outthinking opponents and its godlike perspective set it apart from action, adventure, puzzle, and role-playing games, though some overlap exists with construction and management simulations. Strategy games have influenced game design broadly, and their legacy includes a dedicated player base that values planning, resource allocation, and tactical decision-making over reflexes.

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