Sega Pico
The computer that thinks it's a toy.
The Sega Pico is an educational video game console developed by Sega Toys, released in Japan in June 1993 and in North America and Europe in November 1994. Marketed as 'edutainment,' it targeted children aged 3 to 7 with interactive software that combined a picture-book cartridge format with a stylus-based drawing pad. The console is notable for using hardware derived from the Sega Genesis and for its long lifespan in Japan, where it was sold continuously through the release of its successor, the Advanced Pico Beena, released in Japan in 2005. The ePico, the successor to the Pico and Beena, was also released in Japan in 2024.
Quick Facts
- Aka
- Kids Computer Pico / KOR: Samsung Pico
- Manufacturer
- Sega Toys
- Generation
- Fourth
- Release Date
- JP · June 1993 · NA · November 1994 · EU · 1994 · KOR · 1995
- Media
- "Storyware" (Cartridge)
- Cpu
- Motorola 68000 @ 7.6 MHz
- Memory
- 64 KB RAM, 64 KB VRAM
- Sound
- Texas Instruments SN76489, NEC μPD7759
- Display
- Progressive: 320×224, 256×224 (NTSC) or 320×240, 256×240 (PAL) pixels, 512 color palette, 61 colors on-screen / Interlaced: 320×448, 256×448 (NTSC) or 320×480, 256×480 (PAL)
- Price
- JP¥13,440 / US$139 / CN¥690 / US$49.95 (Majesco)
- Discontinued
- EU · 1998 · NA · February 1998 · KOR · 2002 · JP · 2005
- Units Sold
- JP · 3.4 million · NA · 400,000 (as of January 1996)
Facts from the source article.
Lore & Background
The Sega Pico was designed to resemble a laptop and included a stylus called the 'Magic Pen' and a drawing pad. It lacked a built-in screen, requiring connection to a monitor via composite video output. Games were controlled by using the pen like a mouse or by pressing directional buttons on the console. Cartridges, referred to as 'Storyware,' took the form of picture books; turning a page changed the television display and tasks. Software focused on subjects such as music, counting, spelling, reading, matching, and coloring, and featured licensed characters from franchises including Disney's The Lion King and Winnie the Pooh, as well as Sega's Sonic the Hedgehog. Development was led by former Sega hardware head Hideki Sato, who noted that the console drew on the company's work with My Card cartridges for the SG-1000 and drawing tablets. The sensor technology originated from the 1987 arcade game World Derby, while the CPU and graphics chip came from the Genesis. The Pico omitted the Genesis's Z80 and YM2612 sound chips, using only the Texas Instruments SN76489 PSG integrated into the graphics chip, plus an NEC μPD7759 ADPCM chip borrowed from Sega arcade system boards. In North America, the Pico was unveiled at the 1994 American International Toy Fair and advertised at around US$160, though its final release price was lower. It was recognized in 1995 on Dr. Toy's 100 Best Products and by Child magazine. After a lack of success, Sega discontinued the Pico in North America in early 1998; a remake by Majesco was released in August 1999. Sega of Japan CEO Hayao Nakayama reportedly watched the system 'utterly fail' in North America. In Japan, the Pico continued until the Advanced Pico Beena launched in 2005, followed by the ePico in 2024.
Reader's Guide
The Sega Pico occupies a distinct niche in video game history as a dedicated educational console that bridged the gap between toys and computers. Its use of Genesis-derived hardware allowed it to deliver colorful, interactive experiences while keeping costs low, and its picture-book cartridge format was innovative for its time. The system's longevity in Japan—spanning over a decade before the Beena succeeded it—demonstrates sustained demand in that market, contrasting sharply with its brief, unsuccessful run in North America and Europe. The Pico's legacy includes influencing later educational platforms like the Advanced Pico Beena, which added features such as TV-free play, multiplayer support, and data saving. The 2024 release of the ePico shows that Sega continues to invest in this product line. The console also contributed to the broader 'edutainment' trend of the 1990s, and its use of licensed characters from Disney and Sega helped attract young children. Despite its commercial failure in Western markets, the Pico remains a notable example of a hardware platform designed specifically for early childhood education, with Sega claiming total sales of 3.4 million units and 11.2 million game cartridges worldwide.
Did You Know?
- The Pico's sensor technology was originally developed for the 1987 arcade game World Derby.
- Cartridges for the Pico were called 'Storyware' and were shaped like picture books.
- A Yamaha variant called the Copera, released in December 1993, added FM sound, MIDI ports, and a microphone input.
Frequently Asked Questions
What is the Sega Pico?
The Sega Pico is an educational console produced by Sega Toys that pairs picture-book-style cartridges with a stylus drawing pad. It was marketed as an 'edutainment' system rather than a traditional gaming device.
What hardware does the Sega Pico use under the hood?
Although it looks like a children's toy, the Pico's internals are derived from the Sega Genesis. This gives it considerably more processing headroom than a typical learning gadget of the early 1990s.
Who is the Sega Pico designed for?
The system targets kids roughly between three and seven years old. Its software follows guided, step-by-step learning activities instead of open-ended gameplay.
How long did the Sega Pico stay on sale in Japan?
The Pico was sold continuously in Japan from its June 1993 launch all the way through the 2005 debut of its successor, the Advanced Pico Beena. That roughly twelve-year run makes it one of the longest-lived dedicated console lines in Sega's catalog.
What came after the Sega Pico?
In Japan, the Advanced Pico Beena replaced the Pico in 2005, and the line eventually evolved into the ePico released in 2024. In North America and Europe, the Pico simply disappeared after its November 1994 arrival with no direct follow-up.
More in Video Game Consoles by Generation, Part 3 1-24
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
