Video Game Consoles by Generation, Part 2 Codexery

NES Classic Edition

A miniature replica console emulating 30 NES games.

NES Classic Edition

The NES Classic Edition is a dedicated console from Nintendo that mimics the original Nintendo Entertainment System and its Japanese counterpart, the Family Computer. It launched on November 10, 2016, as a miniature replica of the NES, containing a fixed set of 30 built-in games from the licensed NES library, all of which support save states. Nintendo produced roughly 2.3 million units from launch through April 2017, with shipments selling out almost immediately. When Nintendo announced they were discontinuing the product, it caused consumer confusion and led to sharply higher prices from private sellers. Due to ongoing demand and the success of the Super NES Classic Edition, Nintendo brought back a limited run of the NES Classic in June 2018, then ended production again in December 2018. The console was praised for its emulation quality.

The hardware comes in two versions: one styled after the original Famicom for Japan, and one styled after the NES for the rest of the world. The NES version runs all games at 60 Hz using their U.S. names and supports up to eight languages in its interface, while the Famicom version’s interface is Japanese-only. Neither version changes the language of the games themselves. Inside, the console uses an Allwinner R16 system-on-a-chip with four ARM Cortex-A7 CPU cores and an ARM Mali 400 MP2 GPU, plus 512 MB of flash storage and 256 MB of DDR3 memory. Video output is via HDMI at 720p and 60 Hz. The NES version’s controllers use the Wii Nunchuk connector, allowing them to work with a Wii Remote for Virtual Console games on Wii and Wii U; Wii accessories like the Classic Controller are also compatible. The Famicom version’s controllers are hardwired into the console, proportioned smaller to fit into side slots, and cannot be used with Wii or Wii U. The Player 2 controller’s microphone is cosmetic and non-functional.

The system runs Linux with a new NES emulation engine developed by Nintendo European Research & Development (NERD). This engine supports some memory management controllers (mappers) used in NES cartridges—such as for *Super Mario Bros. 3*—but not all known mappers. It was considered superior in both visual and audio quality compared to the Virtual Console emulations of NES titles. A 320-page guide, *Playing with Power: Nintendo NES Classics* by Prima Games, launched alongside the console.

Quick Facts

Aka
Nintendo Classic Mini: Nintendo Entertainment System / (Europe and Australia) · Nintendo Classic Mini: Family Computer / (Japan) · Clover / (codename)
Developer
Nintendo PTD
Manufacturer
Nintendo
Lifespan
2016–2018
Discontinued
NA · 2017-04-13 · WW · 2017-04-15(original launch) / December 2018 (relaunch)
Media
Internal flash memory
System On Chip
Allwinner R16, Quad-Core ARM Cortex-A7
Memory
256 MB of DDR3 RAM
Storage
512 MB NAND Flash TSOP48
Graphics
Mali-400 MP
Controllers
2 controller ports
Successor
Super NES Classic Edition

Facts from the source article.

Lore & Background

The NES Classic Edition was first released on November 10, 2016, in Japan and Australia, and November 11 in North America and Europe. With limited supply, initial shipments sold out almost immediately. Nintendo produced about 2.3 million units over the next five months. On April 13, 2017, Nintendo announced it was ceasing production, with final shipments sent out within the next few days. The decision was met with criticism due to consumer lack of awareness of the limited availability. Following the announcement of the Super NES Classic Edition, Nintendo resumed production in 2018, bringing renewed shipments on June 29, 2018. Production was discontinued again in December 2018.

The console uses an Allwinner R16 system on a chip with four ARM Cortex-A7 cores and an ARM Mali 400 MP2 GPU, 512 MB of flash storage, and 256 MB of DDR3 memory. It runs the Linux operating system with a new NES emulation engine developed by Nintendo European Research & Development (NERD). The emulation included limited support for some memory management controllers used in NES cartridges, though not all known mappers were included. The emulation engine was regarded as superior in both visual and audio support compared to Virtual Console emulations.

The NES version features controllers with the Wii Nunchuk connector, allowing use with Wii Remote for Virtual Console games on Wii and Wii U. The Famicom version has hardwired controllers proportioned to the console's size, with a cosmetic microphone on the Player 2 controller that does not work. The console supports save states for all 30 games. A 320-page book called Playing with Power: Nintendo NES Classics was released the same day as the console.

Reader's Guide

The NES Classic Edition was one of many 'plug-n-play' consoles on the market, but its demand was notably large. Various retailers sold approximately 196,000 units in its first month, selling out within hours. Nintendo reported 1.5 million units sold by the end of 2016. Despite positive reception, journalists were confused about Nintendo's decision to discontinue the unit in April 2017, as Nintendo had not said at launch that the system was meant to be a limited run. Nintendo clarified that the NES Classic Edition was not intended to be an ongoing, long-term product. Nintendo of America's CEO Reggie Fils-Aimé stated that the company did not anticipate how incredible the response would be, and that they had to discontinue the unit due to limited resources. According to an April 2017 report by Eurogamer, the discontinuation was in part to transition the production line to a SNES Classic system. When the Super NES Classic Edition was announced, Nintendo said it would produce significantly more units to avoid a similar shortage. Upon its re-release in June 2018, the NES Classic Mini sold more units than the Nintendo Switch, PlayStation 4, and Xbox One. In December 2018, Fils-Aimé affirmed that both the NES and SNES Classic Editions would not be restocked after the 2018 holiday season, nor did Nintendo anticipate producing any similar mini-console version of its other home consoles in the near future. Hackers discovered ways to unofficially add up to 700 titles to the system's library and enable emulation for other consoles, including Nintendo 64 and 32X games.

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