Ubisoft Games Codexery

Tom Clancy's Ghost Recon Advanced Warfighter

A tactical shooter emphasizing cover and squad coordination.

Tom Clancy's Ghost Recon Advanced Warfighter is a 2006 tactical shooter developed and published by Ubisoft for the Xbox 360, Xbox, PlayStation 2, and Microsoft Windows. It emphasizes cover-based combat and strategic coordination, introducing the Integrated Warfighter System based on the Future Force Warrior program. The game's direct sequel, Tom Clancy's Ghost Recon Advanced Warfighter 2, was released in 2007.

Quick Facts

Publisher
Ubisoft
Producer
Yann Le Tensorer; Pauline Jacquey
Designer
  • Gilles Matouba
  • Christophe Pic
  • Christian Allen
  • Chase Jones
Artist
Jean-Christophe Alessandri
Writer
Gérard Lehiany
Composer
Tom Salta
Series
Tom Clancy's Ghost Recon
Engine
Diesel (PC) Unreal Engine 2 (Xbox)

Facts from the source article.

Plot

In 2013, U.S. President Ballantine, Mexican President Ruiz-Peña, and the Canadian prime minister meet in Mexico City to sign the North American Joint Security Agreement (NAJSA). A Ghost team led by Captain Scott Mitchell is deployed to recover Guardrail IX, an American communications disruptor stolen from a spy plane shot down in Nicaragua. A coup d'état occurs, and militants attack the NAJSA conference, killing the Canadian prime minister; General Joshua Keating reroutes Mitchell's team to extract Ballantine and Ruiz-Peña. The Ghosts rescue them, defeat anti-air emplacements at Mexico City International Airport, and thwart an assassination attempt on Ruiz-Peña at the U.S. embassy. News reports reveal the coup is led by Aguila 7, a rogue special forces unit under General Ontiveros and his son Colonel Carlos Ontiveros. Ballantine and Ruiz-Peña authorize U.S. military intervention. Mitchell's team clears a route to Mexico City, defeats artillery and anti-air batteries, assaults Chapultepec Castle, and secures M1A2 Abrams tanks. Aguila 7 kidnaps Ballantine, but the Ghosts rescue him, though the nuclear football is missing, and Aguila 7 uses Guardrail IX to disrupt U.S. communications. Mitchell's team destroys most of Guardrail IX, supports a joint advance into Zocalo Plaza, and rescues Major General Martin. Keating and Ballantine learn Aguila 7 is using the nuclear football and Guardrail IX to hack NORAD and control American ICBMs. Mitchell's team assaults Palacio Nacional, destroys the last Guardrail IX elements, and captures General Ontiveros, but Carlos flees with the nuclear football. The Ghosts pursue Carlos to the U.S. embassy, kill him, and recover the football. Barnes confirms a retired U.S. Army general who opposed NAJSA betrayed the U.S.

Reception

The Xbox 360 edition was shown in trailer form at E3 in Los Angeles in May 2005. It was released on March 7, 2006, to multiple rave reviews, scoring 90.47% on GameRankings and 90 out of 100 on Metacritic. Electronic Gaming Monthly gave it an average score of 9.5 out of 10, praising its next-generation presentation and entertainment value. GameTrailers gave it a 9.9 out of 10, calling it a landmark next-gen game that redefines shooters. TeamXbox scored it 9.3 out of 10, noting some of the best modern combat scenarios. Reviews for other platforms varied: the PC version received 80.07% and 80 out of 100 on GameRankings and Metacritic; the Xbox version scored 64.57% and 66 out of 100; the PlayStation 2 version scored 50.67% and 44 out of 100. On October 5, 2006, the game won two BAVGA awards: Best Technical Achievement and Best Game. The Academy of Interactive Arts & Sciences nominated it for Outstanding Achievement in Online Gameplay and Outstanding Achievement in Sound Design. Commercially, it sold over 1.6 million copies by March 2006, with the Xbox 360 version accounting for 800,000 sales, making it the console's fastest-selling title at that time. The Xbox 360 version sold 360,000 units within a week, including 240,000 in North America and 120,000 in Europe within three days. Sales of the computer and Xbox 360 versions rose by another 560,000 copies between April 1 and June 30, 2006, and total sales surpassed 2.4 million units by September. In the United States, it sold 1.2 million copies; in Japan, 8,903; and in the United Kingdom, 200,000.

Frequently Asked Questions

Who designed Tom Clancy's Ghost Recon Advanced Warfighter?

Tom Clancy's Ghost Recon Advanced Warfighter was designed by Gilles Matouba, Christophe Pic, Christian Allen and Chase Jones.

Who composed the music for Tom Clancy's Ghost Recon Advanced Warfighter?

The music for Tom Clancy's Ghost Recon Advanced Warfighter was composed by Tom Salta.

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