Ubisoft Games of the 2000s Codexery

The Dukes of Hazzard II: Daisy Dukes It Out

Daisy Duke takes the wheel in an open-world Hazzard County.

The Dukes of Hazzard II: Daisy Dukes It Out is a racing video game based on the television series The Dukes of Hazzard. It was developed by Sinister Games and published by SouthPeak Interactive in North America and Ubi Soft in Europe for the PlayStation. The game is a sequel to the 1999 title The Dukes of Hazzard: Racing for Home.

Quick Facts

Developer
Sinister Games
Publisher
SouthPeak Interactive (NA); Ubi Soft (EU)
Series
The Dukes of Hazzard
Released
November 7, 2000 (NA); March 28, 2002 (EU)
Genre
Racing
Modes
Single player; Multiplayer
Platforms
PlayStation

Facts from the source article.

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Gameplay

The story is told through animated cutscenes: Missy Law, disguised as a geologist named Melanie Shaw, arrives in Hazzard County to rob Hazzard Bank and frame Daisy Duke. Gameplay involves completing tasks, beating time challenges, collecting icons, delivering passengers, and running errands while avoiding Sheriff Rosco P. Coltrane, Deputy Cletus Hogg, and Deputy Enos Strate. Players control Bo Duke, Luke Duke, Jesse Duke, and for the first time, Daisy Duke. The game introduces an open world environment and a free-roaming joyride mode with no enemies, allowing exploration of locations such as the Boar's Nest. Most of the 18 levels are played driving the General Lee; six levels feature Daisy driving a Jeep and the Road Runner. Country rock music plays during each level, and players can change among eight soundtracks. Wrenches repair vehicle damage, and nitro gas provides a temporary speed boost. A multiplayer mode lets players compete in various game modes, with additional vehicles like Jesse's truck selectable.

Reception

The game received mixed reviews according to Metacritic. Frank Provo of GameSpot described it as a carbon copy of the first game despite gameplay touch-ups and a plot change. He praised the open-world environment but criticized the character models, writing that they resembled lifeless marionettes and that Jesse Duke might appear demonic. Provo noted that Daisy participates in only six missions despite being the game's namesake. He found slowdown and texture warping less problematic than in the predecessor, but called the artificial intelligence pathetically poor. Provo wrote that all 18 missions are as nonsensical, bug-laden, and straightforward as those in the first Dukes game, and concluded that only fans of the television series would be interested, as the game is too buggy, easy, and uninspiring to hold attention beyond a few hours. Chris Carle of IGN also felt the game would appeal only to fans of the series. He stated that SouthPeak made a conciliatory effort to differentiate the game but did not succeed, and that buying two copies of Racing For Home would yield barely any difference. Carle noted a little more variety but said players still spend most time on the same boring roads. He criticized levels being twice as long, with a loading point in almost every track that kills momentum. Carle also faulted the slow control response time, stating that bad control makes for a bad game.

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