Star Fleet I: The War Begins
A color ASCII starship command game in a galactic war.
Trevor Sorensen designed this strategy game, which Interstel and sometimes Cygnus Multimedia developed. It first appeared in 1984 on Apple II, MS-DOS, and Commodore 64. Later releases in 1986 brought it to the Commodore 128, Atari ST, and Atari 8-bit computers, with Amiga and Mac versions following in 1987. Its popularity led to further installments, forming the Star Fleet series.
Quick Facts
- Developer
- Interstel
- Designer
- Trevor Sorensen
- Series
- Star Fleet
- Platforms
- Apple II
- Mac
- Atari 8-bit
- Atari ST
- Commodore 64
- Amiga
- IBM PC
- Released
- 1984
- Genre
- Turn-based strategy
- Modes
- Single-player
Facts from the source article.
Gameplay
In Star Fleet I, you step into the role of a freshly minted Starfleet Academy graduate taking command of a starship. The United Galactic Alliance (UGA) finds itself locked in conflict with two alien races, the Krellans and the Zaldrons, meaning you will face combat from the very start. The game deliberately avoids digital graphics, instead displaying everything through colorful ASCII characters. Its core gameplay revolves around two key tasks: navigating your vessel and fighting battles.
Navigation is handled through the Main Computer GUI. This interface shows a star chart map, your ship’s current location, and various visual readouts. You can pull up additional details by typing specific commands. Movement across the map can be done manually or set to automatic. The map is divided into quadrants, each represented by numbers that indicate asteroids, starbases, and enemy ships. Your long-range sensors pick up objects in neighboring quadrants, while short-range sensors reveal what is in your immediate quadrant. You also carry a limited supply of probes for scanning far-off areas.
Combat drives the game and begins whenever you enter a hostile quadrant. A quadrant might contain starbases, space marines, and enemy vessels: up to five Krellan ships or often a single Zaldron ship. Hostile quadrants can be stumbled upon by chance, or you may be called to assist a starbase under attack. Enemy ships automatically fire phasers at you. Your ship is stronger than individual Krellan vessels, but facing several at once can be dangerous. Zaldron ships sometimes appear while cloaked; they must decloak before they can attack, and they also rely on phasers.
You have the option to destroy enemy ships or disable them. A disabled ship can be captured and towed to a friendly starbase. Your arsenal includes phasers, torpedoes, and mines. Torpedoes, if they hit, destroy their target, while phasers and mines can either disable or destroy. To capture a disabled ship, you order space marines to board it. An automatic fight then occurs between the marines and the enemy crew. If your marines win, you gain some power and take prisoners. The captured ship can then be tractored to a starbase.
Reception
Creative Computing praised Star Fleet I's manual in 1984, hoping other games would follow its lead. The magazine liked the color and sound, telling Star Trek fans to celebrate a truly captivating experience. Jerry Pournelle wrote in BYTE that the game was nearly a career, highlighting its career progression, color, and sound. He admitted it might drive him crazy but he kept returning, calling it frankly better than his own Star Trek game, though he noted inefficient RAM use and other small issues. Mark Bausman in Computer Gaming World called it a remarkable update of the classic Star Trek game. inCider awarded the Apple II version four out of four stars, calling it ideal for anyone who enjoys an addicting space game. Info gave the Amiga version two-plus stars out of five, criticizing its similarity to other Star Trek games, its graphics, and suspecting a direct port from the IBM-PC version. In Dragon #118 (1987), Hartley and Pattie Lesser praised the game's realism in their column. A 1992 Computer Gaming World survey of science fiction games gave it five out of five stars, calling it a superb rendition of the main-frame Star Trek despite primitive graphics. A 1994 survey of strategic space games set in the year 2000 and later gave it three-plus stars out of five, noting it should have received a modern update like Empire did with Empire Deluxe in 1993. In 1996, Computer Gaming World ranked Starfleet I as the 150th-best computer game ever released.
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