Disciples III: Renaissance
A turn-based strategy game set in the world of Nevendaar.
Disciples III: Renaissance is a turn-based strategy game released in 2009, developed by Russian studio .dat and published by Akella and Kalypso Media. Work on the project began in the summer of 2005. Players take on the role of a lord in the world of Nevendaar, choosing from three playable factions: the Empire, the Legions of the Damned, and the Elven Alliance. Additional factions were planned for later expansions. The combat system marks a major shift from earlier Disciples titles, as units can now move across the battlefield and use terrain for defensive positions. The player’s hero is highly customizable, with changeable abilities, armor, and weapons, and all equipment changes are reflected on the character model. The game runs on .dat’s proprietary Virtual Dream engine.
The story follows a figure known as the Highfather, who is preoccupied with the fate of Nevendaar. When a star falls near the Empire’s border, it is interpreted as a sign. Prophets and scholars try to unravel its mystery, while representatives of humans, elves, and demons dispatch their own heroes to investigate. One such hero, Bethrezen, seeks to capture the heavenly messenger and use its power for himself. This messenger, named Inoel, becomes a symbol of hope for many in Nevendaar. As she travels with envoys from three ancient races, she begins to experience unfamiliar emotions. The narrative tracks both her physical journey to find the star and her emotional exploration of the world and her own humanity.
The Russian-language expansion, Disciples III: Resurrection, introduced the Undead Hordes faction and was released in standard, gift pack, and deluxe editions. The English version arrived in Europe on October 7, 2011, and in North America on February 7, 2012. A later updated version, Disciples III: Reincarnation, bundled the main game and expansion with a new engine and added content. Its Russian release was on April 11, 2012, and the English version appeared on Steam on February 14, 2014.
According to Metacritic, Renaissance received more mixed reviews than the first two Disciples games. Game Revolution initially gave it an F, but after reports of crashes proved false, the grade was raised to a D. The Resurrection expansion also received mixed reviews, though slightly more positive than the base game. Reincarnation received average reviews according to Metacritic.
Quick Facts
- Title
- Disciples III: Renaissance
- Developer
- .dat
- Publisher
- RU · Akella · EU · Kalypso Media · NA · Kalypso Media · AUS · Auran Games
- Producer
- Alexey Ilyin
- Designer
- Dmitriy Demyanovskiy
- Artist
- Andrey Ivanchenko / Nikolay Kovalec
- Composer
- Daniel Sadowski
- Platforms
- Microsoft Windows
- Released
- RU · December 11, 2009 · EU · June 25, 2010 · NA · July 13, 2010 · AUS · July 22, 2010
- Genre
- Turn-based strategy
- Modes
- Single-player, multiplayer
Facts from the source article.
Lore & Background
The story of Disciples III: Renaissance follows a character known as The Highfather, placed in the world of Nevendaar and its inhabitants. His mind is occupied with the coming fate of his world. During this time, a star falls on the border of the Empire and is seen as a sign by the people. While prophets and other scholars attempt to solve its mystery, other races such as humans, elves, and demons send their own heroes to find it. One such hero, Bethrezen, wishes to possess the heavenly messenger and use its power as his own.
Reader's Guide
The game's significance lies in its departure from the mechanics of earlier Disciples titles, particularly the completely revamped battle system that introduces unit movement and terrain fortifications. The player's hero is highly customizable, with abilities, armor, and weapons that can be changed, and all equipment changes are noticeable on the actual character model. The game received mixed reviews according to Metacritic, with Game Revolution originally giving it an F before raising the grade to a D after reports of crashing were proven false. An expansion titled Resurrection added the Undead Hordes faction, and a later updated version called Reincarnation combined the main game and expansion with a new game engine and added content. The expansion and updated version also received mixed to average reviews. The game's legacy includes its role in continuing the Disciples series on a new engine and its attempt to modernize the franchise's tactical combat.
Did You Know?
- The game was in development since the summer of 2005.
- The battle system is completely different from that of previous Disciples games, allowing units to move around the battlefield and use terrain for fortifications.
- The story follows a mysterious messenger from the heavens named Inoel.
Frequently Asked Questions
What is Disciples III: Renaissance?
It is a 2009 turn-based strategy game set in the fantasy world of Nevendaar, developed by the Russian studio .dat and published by Akella and Kalypso Media.
Which factions can you play as in Disciples III: Renaissance?
The base game offers three lord-led factions: the Empire, the Legions of the Damned, and the Elven Alliance, with further factions originally planned for later expansions.
How does Disciples III: Renaissance's combat differ from earlier Disciples titles?
Unlike the more static battles of its predecessors, units here can reposition across the battlefield and exploit terrain for defensive bonuses, giving tactical placement a much larger role.
Who made Disciples III: Renaissance and when did development start?
Russian developer .dat began work in the summer of 2005, and the finished product shipped in 2009 through publishers Akella and Kalypso Media.
What game engine powers Disciples III: Renaissance?
The title runs on the Virtual Dream engine, which handles both the turn-based tactical battles and the strategic campaign layer.
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