Tribes Codexery

Health Pack

The Orc uprising and the battle against demonic corruption in the Ashan world.

Heroes of Might and Magic V: Tribes of the East is the second expansion pack to the turn-based strategy game Heroes of Might and Magic V and the first stand-alone expansion pack released for the fifth series. It was developed by Nival Interactive and was released by Ubisoft in 2007.

Quick Facts

Type
Ground pickup; field medical resupply
Function
Restores a portion of the player's health
Visual identity
Green cross medical symbol, typically in a small box or canister
Interaction
Picked up by proximity (walking over the item)
Carried
No — remains on the ground until collected
Availability
Standard map feature across Tribes titles

Lore & Background

The story begins after a Griffin Empire raid that results in the capture of several Orcs which causes the character Quroq, an Orc chief, to conquer the Haven city Voron Peak, which arouses the attention of the false Queen Isabel. The queen sends forth her most trusted servant, the zealous Archbishop Alaric to ward off the Orc invasion. Quroq is killed by Alaric at some point. Meanwhile, the Necromancer Arantir is driven by his mistress, the Goddess Asha, to fight against the demonic corruption in the Haven cities. He meets up with a novice Dark Knight named Ornella, introduced to him by Giovanni the vampire. With Ornella, now turned into a Necromancer, at his side, Arantir sets out towards the city of Flammschrein, the holy city which has been desecrated by the demon Orlando. After killing Orlando, Arantir visits the graves of Flammschrein where he frees a fragment of the true Queen Isabel's soul. Upon doing so, the succubus impostor who had been taking the place of the queen is revealed and she is forced to change plans and take over the capital with brute force. Arantir learns of the Demon Messiah and leaves to attempt to stop the prophecy, leading to his appearance in Dark Messiah of Might and Magic. He does not appear in the final campaign. At the same time, the young Orc Gotai takes lead of the Orcs and hopes to crush the demons. To gather support, Gotai sends Kujin, who manages to assemble an army of Orcs. Gotai then chooses to respect the soul of Kunyak, the greatest of the Orcs who led them to freedom, by going to his burial place in a wizard city. After doing so, he avenges the death of Quroq by killing Alaric. After the false queen was revealed as the Succubus Biara, Alaric had actually gone mad and hoped to kill all the Orcs. Though Gotai offers Alaric the chance to die honorably, Alaric shows no sign of sanity in his final moments. During Kujin's travels, it is also revealed that Biara had killed the heir of the Griffin Empire to corrupt the Griffin Heart, an artifact used to repel demons. It now summons demons to bolster Biara's ranks. After the death of Alaric, Gotai and Kujin arrange a meeting with Zehir, with whom they ally for their common causes. Zehir begins by searching for Raelag, who he considers the best source to ask about the rumors surrounding Queen Isabel.

Reader's Guide

The game features a new faction: the Stronghold. An additional upgrade was added to all dwellings, which acts as the alternate upgrades of Heroes V. The player can choose between the two upgrades whenever a type of concerned creature is being hired. The actual upgrade is not permanent; a player can choose to change the creature to the other upgrade for a small fee. Three full campaigns linking a single storyline are included: the first involves the Necropolis faction, featuring Arantir; the second focuses on the Stronghold faction, starring Gotai and Kujin; the final campaign is primarily focused around the Academy faction, involving the return of Zehir. There is also a prologue campaign, consisting of a single mission, that introduces the Orcs. The combat interface features are redesigned to allow easier access to certain spells, including Rune Magic and Might abilities. New spells have been added. The options for in-game and combat modes have a slight redesign for new settings, such as the creature's health change indicator and life bar span. The map editor is redefined to support a campaign creator and feasible to support the previous versions of game maps along with expanded terrain and texture creation possibilities. The model editor for the standalone product only can also be part of the game package upon release. Many items are now part of a set that provides additional bonuses when worn together. They are also carried over between missions in the campaigns provided that the hero carrying them appears again. Some racial skills have been reworked, particularly Necromancy. Instead of raising only skeletons, Necromancers can now raise any Necropolis unit provided they can pay enough Dark Energy and suitable corpses are available - for instance, Bone Dragons can only be raised from slain Dragons. The dark energy is renewed every first day of the week.

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