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Warhammer: Shadow of the Horned Rat

A real-time tactics game set in the Warhammer Fantasy world.

Warhammer: Shadow of the Horned Rat

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Warhammer: Shadow of the Horned Rat is a single-player real-time tactics game set in the Warhammer Fantasy world, based on the tabletop miniatures game. Developed and published by Mindscape, it launched for Microsoft Windows in November 1995 and for PlayStation in November 1996. Players command a band of mercenaries, taking jobs from various clients, but eventually get drawn into a Skaven conspiracy.

The entire game is a single-player campaign where the player manages their mercenary force, choosing which units to bring on missions, how many replacements to assign, and which contracts to accept. The campaign follows a linear path, but the player can influence the story’s direction and take optional missions for extra gold. Choices affect which units become available and which battles occur. Each mission starts with a briefing outlining goals and a fee, which includes an advance payment (if offered) and a completion fee, adjusted for penalties (like harming innocents) and bonuses (such as kills). After selecting a mission, the player picks units from their roster, each costing money to deploy—except the leader’s unit, which is always required, and some units that are free.

Units are drawn from the Warhammer setting and include cavalry, infantry, ranged troops, artillery, magic users, and specialists. Availability depends on campaign progress: more units can be hired later, some are tied to the player’s chosen path, and others are temporary, staying only until a certain milestone is reached. Once units are chosen, the mission begins, usually with at least one battle. Battlefields vary, featuring obstacles and terrain, and enemy units may appear immediately or arrive later. Before battle, players deploy units within a designated zone during a “Deployment Phase,” unless ambushed—then they start in the marching formation they set. The main objective is to rout all enemy units; failure occurs if all player units are killed or routed.

Like other battlefield RTS games, players can change formations, charge enemies, or let the AI control behavior. A “boost” system temporarily strengthens a unit in combat, but must be used sparingly. Magic works more simply than in later games like *King Arthur: The Role-Playing Wargame*. Magic-using units can cast spells, gaining more as they improve through use.

Quick Facts

Title
Warhammer: / Shadow of the Horned Rat
Developer
Mindscape
Publisher
Mindscape / NA · SSI (PS1)
Designer
Steve Leney / Richard Castle / Jeff Gamon / Andy Jones / Gavin Moore
Composer
James Hannigan / Mark Knight
Series
Warhammer Fantasy
Released
Windows / November 11, 1995 / PlayStationNA · November 1, 1996 · PAL · December 1996
Genre
Real-time tactics
Modes
Single player
Platforms
Windows, PlayStation

Facts from the source article.

Lore & Background

The game's story follows Morgan Bernhardt, commander of the 'Grudgebringer' mercenaries, working within the Border Princes. He is contracted by Prince Sven Carlsson to capture a rogue border prince working with the Skaven. The Skaven kill the prince and attack Carlsson's hometown, leading Bernhardt to rescue Carlsson's adviser Ilmarin, who is revealed to be Ceridan, a ranger from the Black Mountains concerned with Skaven activity. The plot involves a Skaven grey seer named Thanquol, who discovers a crystal piece that can power an ancient elven artifact called the Menhir. Thanquol seeks to use the Menhir to conquer the Old World, manipulating an orc warboss named Urgat Rip-Eye and hunting for Ceridan to prevent warning others. Bernhardt and Ceridan eventually travel to the dwarven fortress of Zhufbar, help defend it, and learn that the Skaven seek the Menhir's location at the ruins of Ulthuan. They then escort an envoy to Nuln to meet Emperor Karl Franz, requesting aid against the Skaven plot.

Reader's Guide

Warhammer: Shadow of the Horned Rat received mixed feedback following its release, with some criticism made over elements of its gameplay. It was later made available at GOG.com in 2015. The game is notable as an early real-time tactics adaptation of the Warhammer Fantasy table-top setting, focusing on single-player campaign management of a mercenary army. Its gameplay includes unit selection, deployment, formation changes, a 'boost' system for temporary strength, and magic use with a power meter. The game's linear campaign allows player choices that affect story path, available units, and battles faced. A sequel, Warhammer: Dark Omen, was released in 1998. The game's significance lies in its attempt to translate table-top wargaming mechanics into a computer game, influencing later titles like Total War and King Arthur: The Role-Playing Wargame, though its primitive magic system and mixed reception limited its immediate impact.

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