Lara Croft
English adventurer and archaeologist; protagonist of Tomb Raider.
Lara Croft is the central character of the *Tomb Raider* video game series. She is a highly capable English adventurer and archaeologist who explores dangerous tombs and ruins across the globe. The character was created by a team at the British developer Core Design, including Toby Gard, and made her debut in the 1996 game *Tomb Raider*. Core Design originally developed the character and series. Gard designed Lara to counter stereotypical female characters, drawing inspiration from strong female icons. The company updated her for later titles with graphical improvements and new gameplay features. After the 2003 sequel *Tomb Raider: The Angel of Darkness* received poor reviews, American developer Crystal Dynamics took over the series. This new developer rebooted both the character and the games, altering her physical proportions and giving her more ways to interact with environments. Lara Croft has appeared in spin-off games, printed adaptations, animated short films, feature films, and merchandise. Her promotion includes a line of apparel and accessories, action figures, and model portrayals. She has been licensed for third-party use in television and print ads, music-related appearances, and as a spokesmodel. Critics view Lara Croft as a major figure in popular culture. She holds six Guinness World Records, has a dedicated fan base, and was one of the first video game characters successfully adapted to film. She is also considered a sex symbol, one of the earliest in the industry to gain widespread attention. Her influence has been debated, with opinions ranging from a positive force for change in video games to a negative role model for young girls. Lara Croft is an athletic woman with brown eyes and dark auburn hair, usually worn in a plait or ponytail. Her classic outfit consists of a turquoise leotard, light brown shorts, calf-high boots, and tall white socks, along with fingerless gloves, a backpack, a utility belt with holsters, and two pistols. Later games introduced outfits for different environments, like underwater or cold weather. In more recent games, she wears a crop top, camouflage pants, or black or light brown shorts. She typically carries two pistols but has used other weapons. She is fluent in several languages. Her backstory has changed significantly across the series.
Quick Facts
- Series
- Tomb Raider
- First Game
- Tomb Raider (1996)
- Creator
- Toby Gard
- Origin
- London, England
- Nationality
- English
Facts from the source article.
Lore & Background
Lara Croft was created by a team at British developer Core Design, including Toby Gard, and first appeared in the 1996 video game Tomb Raider. Gard initially envisioned a male lead but decided a female character would work better, inspired by strong female icons to counter stereotypical female characters. Her original name was Laura Cruz, later changed to Lara Croft. The character's classic costume includes a turquoise leotard, light brown shorts, calf-high boots, tall white socks, fingerless gloves, a backpack, a utility belt with holsters, and two pistols. She is depicted as an athletic woman with brown eyes and dark auburn hair, frequently kept in a plait or ponytail, and is fluent in several languages.
Lara's backstory has changed dramatically over the series. In the first era, she was the Wimbledon-born daughter of Lord Henshingly Croft, raised as a British aristocrat, and survived a plane crash at age twenty-one that spurred her to seek adventures. In the second era, beginning with Tomb Raider: Legend (2006), she became the daughter of archaeologist Lord Richard Croft, and the plane crash occurred when she was nine, with her mother vanishing. The third era, established in Tomb Raider (2013), deviates considerably: her mother vanished on an expedition, her father presumably took his own life, and she studied at University College London, later becoming stranded on an island where she developed from an untested young woman to a survivor.
Core Design handled initial development, modifying the character for subsequent titles with graphical improvements and gameplay additions. American developer Crystal Dynamics took over after the 2003 sequel Tomb Raider: The Angel of Darkness was received poorly, rebooting the character by altering her physical proportions and giving her additional ways of interacting with game environments.
Reader's Guide
Lara Croft is a significant figure in popular culture, recognized as one of the earliest video game characters to achieve widespread attention as a sex symbol. Her influence has been a point of contention among critics, with viewpoints ranging from a positive agent of change in video games to a negative role model for young girls. She holds six Guinness World Records and has a strong fan following. The character has appeared in video game spin-offs, printed adaptations, animated short films, feature films, and merchandise, including a brand of apparel and accessories, action figures, and model portrayals. She has been licensed for third-party promotion, such as television and print advertisements, music-related appearances, and as a spokesmodel. The character's design and backstory evolved across three distinct eras, reflecting changes in developer priorities and cultural attitudes. Her creation by Toby Gard was intended to counter stereotypical female characters, and her dual-wielding pistols were inspired by the film Hard Boiled and an Æon Flux short. The character's braid was removed from the original 3D model but added back for subsequent iterations.
Did You Know?
- Lara Croft's original name was Laura Cruz, changed later in development to Lara Croft.
- In the first Tomb Raider, her 3D character model is made of around 230 polygons.
More in Characters & Allies
Elsewhere in Tomb Raider
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