Story & Campaigns
20 entries in the Thief compendium.
The BeginningA master thief's first job for the Keepers becomes his first step into a cage.The Guild of WhispersIn a city of locked doors, the most dangerous key is a secret spoken in the dark.The ShipImagined decks, creaking rigging, and a thief who moves like salt in the dark.The Mental HospitalSilence is the only medicine that works in the ward at 3 a.m.The Dark ProjectOne stolen book, one quiet night, and the first crack in a city's dark secret.The FactorySteam, steel, and silence: Garrett moves through the gears of the city's industry.The CarnivalBeneath the lanterns and laughter, Garrett moves where no eye follows.The ShipyardSteel, salt air, and a thief who moves where the light does not.The Guild HallWhere the city's sharpest blades trade secrets in candlelight.The DockyardSteel, salt water, and silence—Garrett's most exposed heist yet.The MarketA thousand voices mask a single, silent theft.Thief III: Deadfall CampaignOne thief, one city, and a falling star that will end everything.Thief (2000) CampaignIn the dark, you are either unseen or dead.The Great HallSilk, candlelight, and a blade that never draws unless it must.The ClocktowerBeneath the great bell's shadow, a thief proves his worth in silence.The PalaceOne gem, one palace, one man who never wants to be seen.Cate and GarrettTwo thieves, one shadowed city, and no second chances.The King's ConspiracyThe throne is a mask; the conspiracy is the crown.The UndercityBeneath every cobblestone, a city that remembers every footstep.The Queen's SecretA thief walks into the Queen's palace to steal the one thing no one else can take: the tru
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