Development & Legacy
10 entries in the Thief compendium.
Looking Glass StudiosSimulated shadows, propagated sound, and a world that never looks away.Eidos InteractiveThe publisher that gave a thief a city and a genre a name.Arkane StudiosEvery problem has a dozen solutions; the player picks the most interesting one.id SoftwareThe studio that taught the world to aim, sprint, and frag in real time.DishonoredEvery choice reshapes the city — and the city remembers.Thief: The Dark ProjectIn the dark you are invisible; in the light, you are prey.GarrettThe shadows are his kingdom; the crossbow, his only word.Thief II: The Metal AgeGears turn, shadows deepen, and Garrett picks more than just locks.Dark EngineA candle in the dark was never just a prop—it was the engine's reason to exist.Square EnixThe Japanese giant that inherited a stealth legend and handed it to a new studio.
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