Items, Gear & Weapons
80 entries in the The Outer Worlds compendium.
The Hand of the FirstA legendary whisper among spacers, but no physical record exists..22 Caliber PistolThe quietest way to solve a loud problem in the Outer Worlds..30 Caliber PistolThe gun you grab before you even know what's happening..44 Caliber PistolSix rounds of honest lead and a safety you hope you never need to disengage..50 Caliber PistolA chunky .50 slug in a chrome-plated grip—Halcyon's answer to 'I want a pistol that hits l9mm PistolNo frills, no plasma—just a hammer, a magazine, and a reason to keep walking..45 Caliber PistolA humble .45 that keeps you alive until the fancy gear rolls in..22 Caliber SMGCheap, fast, and loud—exactly what a colony rat needs when the big guns aren't around..38 Caliber PistolA scratched, stubborn little revolver that gets you off the ship and into the fight..30 Caliber SMGSmall round, steady stream, zero pretension — the colonist's honest little full-auto..357 Caliber SMGA pocket-sized .357 that turns a Halcyon corridor into a very loud argument..25 Caliber SMGSmall round, fast trigger, zero pretense — the Halcyon's hallway problem-solver..50 Caliber SMGA .50-caliber round in a submachine gun: the Halcyon's answer to 'why not both?'7.62mm SMGA Halcyon colonist's honest answer to 'what do I do with a gun in my hand?'.44 Caliber SMGCheap, loud, and always in your pocket when the colony goes sideways..45 Caliber SMGA colonist's honest sidearm—no frills, no fanfare, just reliable .45-caliber lead.12 Gauge ShotgunThe Marigold's hello to Halcyon, delivered in a cloud of lead and noise.20 Gauge ShotgunTwelve pellets of honest frontier justice, no corporate warranty required.9mm SMGA scrappy 9mm blaster that keeps the colony's lowest rungs alive until something better sh16 Gauge ShotgunWhen the pellets fly wide, nobody in that room is safe.10 Gauge ShotgunPump it, blast the whole room, and try not to hit your own face..410 Bore ShotgunSmall bore, small budget, same blast at point-blank range aboard the Halcyon..38 Caliber SMGA no-frills .38 that keeps the lead coming when the colony goes sideways..223 Caliber RifleThe unglamorous, dependable rifle every Halcyon colonist keeps in a closet somewhere.5.56mm RifleBoring, dependable, and the first rifle most colonists ever hold steady..308 Caliber RifleA Union workhorse that says, 'We solved space, but we still need a decent rifle.'.338 Caliber RifleWhen the colony needs a problem solved permanently, you pull the trigger and watch the phy.50 Caliber RifleOne round, one problem, zero apologies..458 Caliber RifleNot the loudest gun on Halcyon, but the one still in your hand when the dust settles..50 BMG RifleOne round, one problem, solved. Halcyon's loudest argument..375 Caliber RifleA humble .375 that keeps you alive until you find something better..25 Caliber ExoticA whisper-quiet sidearm that hits like a boardroom decision—final and expensive..357 Caliber ExoticA six-shot .357 that reminds you the colony still sells you the gun AND the excuse..44 Caliber ExoticNo frills, no gimmicks—just a .44 that puts lead where you point it, every single time..22 Caliber ExoticSmall bore, small footprint, and just enough punch to make a point.7.62mm ExoticWhen the standard round won't crack the helmet, you reach for the Exotic..30 Caliber ExoticCorporate-grade firepower with a caliber number that sounds like a product recall..38 Caliber ExoticA .38 that smells like the frontier, not the boardroom..45 Caliber ExoticThree shots, no wasted motion, and a special effect that makes the Halcyon's security detaThe Hand of the AngelA single bullet, blessed by no one, feared by everyone on Halcyon.9mm ExoticA no-frills 9mm sidearm for colonists who just want to get through the shift.The Hand of the SaintKnock on the door of the damned with a fist that smells of incense and gun oil.The Hand of the MartyrA fist forged in faith, swung in fury—devotion made into a weapon.The Hand of GodA six-shot promise that the universe still has a final say.The Hand of the ProphetThe colony's highest authority, reduced to a single trigger pull in your palm.The Hand of the HereticA fist wrapped in blasphemy, built for those who punch first and pray never.The Hand of the DevilA sidearm that whispers the Devil's Hand's name with every trigger pull.Cloth ShirtA threadbare reminder that even in space, some of us still wear cotton.Cloth PantsNot glamorous, not armored, but at least your legs are covered on the Halcyon.Cloth BootsBarely more than a rag wrapped around your feet, but better than nothing on a colony ship.Cloth HatThe most understated headgear in the Halcyon's cargo hold, and the first thing you'll probThe Hand of the SinnerA fist of iron scripture for a colony that prays to its own sins.Leather VestNot much armor, but at least the bullet hits leather first.Cloth GlovesTwo fingers in, two fingers out, zero style points earned.Leather JacketCheap, scrappy, and just enough leather to keep a stray bullet from making your day.Leather HatNot fancy, not flashy—just a hat that keeps the sun off your eyes and the worry off your mLeather PantsThe first pair of pants you'll thank yourself for when the first thing tries to eat you.Metal HelmetA dented, no-frills tin hat for colonists who just want to survive the shift.Metal ChestplateRiveted, dented, and just enough to keep the next bullet from finding your ribs.Leather BootsScuffed, honest, and just enough leather to keep the Halcyon dust off your ankles.Metal GauntletsWhen the guns run dry, your knuckles don't need a reload.Leather GlovesWorn leather, frayed seams, and just enough padding to keep your knuckles from meeting thePower Armor GauntletsReinforced fists for a colonist who means to punch through corporate bureaucracy.Power Armor GreavesHeavy-duty leg plating for those who intend to walk through fire and keep walking.Metal GreavesScrap-forged leg plating for a colony where everything is salvaged and nothing is free.MedkitTwenty-five hit points between you and a very bad day.StimpackOne quick jab, and you're back in the fight before the Monarch security drones even finishNootropicsA tiny vial of borrowed genius, sold in a colony where even your thoughts come with a subsPower Armor HelmetA helmet so thick it could shrug off a freighter door, and it comes with a very smug flavoPainkillersA small vial that says, 'You'll live. Probably. Take two and stop bleeding on the floor.'AntidoteOne small vial between you and a slow, toxic fade.WaterIn the Halo, even thirst is a product line.Canned RationsIt's not a meal, but it keeps you from starving in the void.WhiskeyA small Earth comfort in a universe that never asked for your comfort.Adrenaline ShotA quick jolt of synthetic adrenaline to keep you standing when Halcyon tries to put you doStar MapA quiet chart of distant suns, tucked away in the Halcyon's forgotten corners.Aegis KeyOne small key, one very large door to the truth nobody wanted you to find.The Monarch's CrownThe true crown of the Halcyon system never left the captain's chair.Energy DrinkOne pull of the tab, and the long shift on Halcyon suddenly feels survivable.The Monarch's KeyOne brass key in a ship where every door answers to a god made of code.
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