World & Settings
15 entries in the The Maze Runner compendium.
Quarantine WardCold isolation cells where the infected are hidden away from view.New York CityA fragile beacon of survival in a world consumed by the Flare.Immunity ZoneThe WICKED main complex is located in the middle of an Alaskan forest, as described in *ThThe ScorchNo walls to shift, no puzzles to solve—just the sun, the glass, and the long walk to the oThe GladeA green pocket of safety wrapped in a labyrinth that rewrites itself every night.The City of GlassBehind the glass, the cure is a weapon and the saviors are the ones who need saving.The MazeTall walls, shifting paths, and something huge skittering in the dark—welcome to the Maze.WCKD HeadquartersThe sterile white heart of the experiment that consumed a generation.The Ruined Outside WorldA world burned to bone, where the only cure is the one they were never meant to find.The Flare LabsWhite walls, cold hands, and a cure that costs you your mind.The TunnelsWhere the walls close in and the way out rewrites itself before your eyes.The WCKD Observation RoomsBehind the glass, the WCKD watches its children break and calls it science.The Transport CorridorsThe veins of a world that never lets you see the sky.The JarsGlass coffins in the dark — where the boys' world ended before the Maze began.The Maze's CoreAt the heart of the green walls, a single door holds the truth the world buried.
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