World & Setting
26 entries in the The Legend of Heroes compendium.
Ruan VillageA serene coastal haven where ancient traditions meet the winds of change.Liberl KingdomThe setting of the first Trails story arc, home to the Bracer's Guild and the Bright sibliAureliaThree nations, one guild, and a conspiracy that could unmake the sky itself.CrossbellA small city that refuses to be swallowed by the empires around it.CalvardWhere a young kingdom, a wandering guild, and a crystal-fueled world collide in the heart EreboniaA nation forged in steel and ambition, where the sword shapes the future.OrdineSalt wind, moored hulls, and the quiet pulse of Crossbell's open-sea heart.LiberlA small kingdom where every quiet quest hides a thread pulling at the fate of the world.ZemuriaA continent of warring nations, inherited magic, and the long shadow of a forgotten age.Crossbell CityA small city that refused to be swallowed by the giants on either side of it.HanesWhere the Republic's war engines hum and the sky smells of coal smoke.Calvard CityWhere a republic's destiny turns on the choices of its students.GrancelA jewel of canals and cathedrals where quiet gardens hide a continent's first storm.RolentA quiet harbor town where the tide carries more secrets than the fishermen expect.TetaA salt-worn harbor town where the tide writes the day's story.Crossbell TerritoryA small free territory caught between giants, where the Cassius Bridge holds the sky and tOrbal NetworkOne crystal lattice, a thousand nations listening—cut the thread and the world goes quiet.Aurelia Orbal NetworkWhen the orbal lines go dark, a city of light becomes a city of silence.Calvard Orbal NetworkGlowing crystal veins threading an entire continent—every nation's lifeline runs through oCrossbell Orbal NetworkA neutral city-state where orbal trade keeps the peace between two hungry superpowers.Erebonian Orbal NetworkAn empire wired in orbs, where every gate is a march order and every relay a watchtower.Liberl Orbal NetworkEvery phone call, every engine hum, every quiet city light—Liberl breathes through the orbRepublic of CrossbellA small republic caught between giants, where neutrality is both shield and burden.Erebonian KingdomA kingdom forged in cold steel and steeper loyalties than the peaks that cage it.Aurelia EmpireWhere the blade of empire meets the oath of a young officer's class.Calvard RepublicA republic forged in industry and duty, where young blades defend a world on the brink.
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