Factions & Groups
20 entries in the The Legend of Heroes compendium.
Crossbell Special Support SectionA specialized police unit tackling the impossible cases of Crossbell City.House OsborneThe iron-willed chancellor who reshaped an empire.OuroborosThey do not seek to rule the world; they seek to know why it exists at all.Liberl ArmyThe sword behind the crown—Liberl's shield, its strength, and the weight of its choices.Bracer GuildWhere danger is filed as paperwork and heroes are paid in orbal credits.Crossbell City CouncilA tiny city's parliament, caught between two empires that both want it to kneel.The Seven Great PowersSeven thrones, one world, and a balance that never holds for long.Erebonian Imperial ArmyThe blade of the Empire, forged in the halls of Ouroboros.The Crest SystemOne mark on the forehead decides who wields the world's magic—and who is left to watch.The S-CraftTwo siblings, one contract at a time, and no intention of staying out of trouble.The FederationA fragile alliance of proud nations bound by treaty, ambition, and the threat of what liesThe GehrenWhere the arcane gathers in quiet circles, the Gehren keep their ancient pacts.The Order of the Holy MotherSteel forged in prayer, drawn in the name of the Mother.The Imperial KnightsSteel and oath bound to the Aurelian throne—the Empire's sharpest edge on the field.The Liberl Political PartiesIn Liberl, every ballot is a blade and every minister a potential traitor.The AuroraA light that cuts through the fog of Zemuria's long, tangled wars.The Erebonian Political FactionsA kingdom where the sword, the scepter, and the gavel all claim the throne.The SocietyWhere gold flows, power follows — the Society shapes Liberl from behind the throne.The Aurora DevelopersWhere crystal meets concrete, the land remembers what the blueprints forgot.The Crossbell Political GroupsA small nation's survival written in the ink of diplomacy, steel, and stubborn resolve.
Browse Factions & Groups in the interactive codex →
