The 100 Codexery

Raven's Faction

When the city burned, Raven picked up a wrench and said, 'We fix what's left.'

Raven's Faction is the survivor group led by Raven Reyes in the final season of The 100, emerging in the wake of the city of Prax's destruction. Where other factions lean on military hierarchy or political legitimacy, Raven's group is defined by its pragmatic, engineering-first philosophy: keep the machines running, keep the people alive, and solve problems with wrenches before you solve them with speeches.

The faction represents a distinct strand of leadership in the show's later storylines—less about ideology or legacy, more about competence, loyalty, and the stubborn belief that human ingenuity can outlast any apocalypse. It also serves as a crucible for Raven's character, pushing her from the brilliant mechanic in the corner of the room to a leader who must make decisions that cost her people and her friendships.

Leader
Raven Reyes
Role
Independent survivor faction focused on engineering, repair, and self-sufficiency
First appears
Season 7
Setting
Post-city surface world (after the fall of Prax)
Affiliation
Unaffiliated; operates independently from Clarke's and Bellamy's groups
Status
Active through Season 7

Lore & Background

Raven Reyes has always been the person who makes things work. On the Ark she was the girl who could rewire a shuttle with a paperclip; on the surface she became the engineer who kept the city's infrastructure barely functional. But the destruction of Prax stripped away the institutional structure that had given her role a context. Without a city to maintain, without a council to answer to, her genius needed a new purpose. That purpose became the group that bore her name.

The faction's identity is less about territory and more about function. Raven's people are the ones who can build a water purifier from scrap, jury-rig a radio tower, or keep a generator humming through a winter storm. Their loyalty is earned through competence and mutual dependence rather than oath or bloodline. This makes them a natural counterweight to more hierarchical or militaristic groups: they don't want a throne, they want a workshop and a reason to keep the lights on.

The faction's existence also deepens one of the show's central tensions—Raven's complicated, often antagonistic relationship with Clarke. Where Clarke leads through moral conviction and political will, Raven leads through problem-solving and blunt pragmatism. Their factions orbit each other, sometimes cooperating, sometimes clashing, both trying to keep the same scattered survivors alive while disagreeing fundamentally about how.

In Their Own Story

The workshop smelled of burnt wiring and cold coffee. Raven sat cross-legged on the concrete floor, a half-disassembled radio transmitter spread around her like a mechanical flower. Three of her people watched from the doorway, waiting. They'd been waiting for two hours.

"It's not broken," she said, not looking up. "It's never been broken. Someone just doesn't know how to talk to it."

She twisted a coil, pressed a solder joint, and the speaker crackled to life with a voice from forty miles away—Clarke's voice, asking where Raven's group was, demanding they move south. Raven held the transmitter for a long moment. Then she set it down, wiped her hands on her overalls, and walked to the door.

"Tell them we're not moving south. Tell them we're moving to the ridge. And tell them if they want a working radio, they can come fix the antenna themselves."

She paused. "And tell them I said to wipe that look off their face."

Reader's Guide

Founding: Raven's Faction coalesces in Season 7 after the destruction of the city of Prax, as scattered survivors cluster around the individuals who can keep them alive. Raven's group forms around her engineering expertise and her reputation as someone who delivers results rather than promises.

Leadership: Raven is the undisputed leader. There is no council, no deputy structure. Decisions flow from her, and her authority rests on the simple fact that if something breaks, she's the one who fixes it. The group's internal hierarchy is flat and functional—rank is determined by skill and reliability, not birth or politics.

Ideology: Pragmatic survival. The faction's guiding principle is self-sufficiency: build, repair, maintain, adapt. They distrust grand ideological frameworks and prefer solutions they can hold in their hands. This makes them both the most resilient and the most insular of the post-city groups.

Territory: The faction does not claim a fixed city or border. They operate from whatever location offers the best resources for their work—scrap yards, abandoned infrastructure, high ground for communications. Their "territory" is wherever the next broken thing is.

Relationships: Tense but necessary with Clarke's group and Bellamy's group. Cooperation happens when survival demands it; conflict flares when leadership philosophies clash. Raven's faction is the most likely to walk away from a negotiation that doesn't serve their immediate needs.

Evolution: Across its brief run, the faction shifts from a loose collection of survivors to a more organized unit with defined roles. Internal politics are minimal compared to other groups—there are no coups or betrayals, but there is friction over resource allocation and over whether to engage with other factions at all.

Did You Know?

More in Factions & Groups

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