Take-Two Interactive Franchises Codexery

Airport Tycoon

Build and manage an airport without going bankrupt.

Released in 2000 for Windows 95 and 98, Airport Tycoon is a business simulation from the now-defunct UK developer Krisalis Software. Players must construct and run an airport while avoiding bankruptcy.

Quick Facts

Engine
RenderWare
Developer
Krisalis Software
Publisher
TalonSoft; Global Star Software
Released
April 25, 2000 (NA)
Genre
Business simulation game
Modes
Single-player
Platforms
Windows

Facts from the source article.

Did You Know?

Gameplay

Players take the role of an airport manager, first selecting a location from several cities worldwide. They construct a terminal, runways, tarmac, control towers, and support services. Business is attracted by signing contracts with vendors and contracting flights. The player manages the airport's budget to avoid excessive loss, and can operate passenger or cargo airports. Preset scenarios include converting a major cargo airport to a passenger airport in Beijing.

Sequels

Airport Tycoon 2 hit Windows PCs on February 26, 2003, courtesy of Sunstorm Interactive and Global Star Software. Critics panned it; GameRankings gave it a 31% average from nine reviews, while Metacritic scored it 32 out of 100 from six. The follow-up, Airport Tycoon 3, arrived on October 30, 2003, developed by InterActive Vision and published by Global Star. Metacritic assigned it a 46 out of 100 based on four reviews, again marking it as generally unfavorable.

Frequently Asked Questions

Who published Airport Tycoon?

Airport Tycoon was published by TalonSoft and Global Star Software.

What engine does Airport Tycoon use?

Airport Tycoon runs on RenderWare.

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