Superman (1988 video game)
Superman battles Emperor Zaas across five cities.
Superman is a 1989 beat 'em up arcade game featuring the DC Comics character, developed and published by Taito. It uses music from the Superman film series, including the main theme and 'Can You Read My Mind'. The game introduces an original villain, Emperor Zaas, and supports two-player cooperative play.
Quick Facts
- Developer
- Taito
- Director
- Toshiyuki Nishimura
- Designer
- Hidehiro Fujiwara; Noboru Yasukawa (hardware)
- Programmer
- Tohru Sugawara
- Hideaki Tomioka
- Hideki Hashimoto
- Mari Iwano
- Tadakazu Aono
- Composer
- Masahiko Takaki
- Kazuyuki Onui
- Shizuo Aizawa
- Takami Asano
- Platforms
- Arcade
- Released
- January 1989 (NA); February 1989 (JP)
- Genre
- Beat 'em up, shoot 'em up
Facts from the source article.
Did You Know?
- In Japan, Game Machine listed Superman as the fifth most successful table arcade unit of March 1989.
- Computer and Video Games gave the game a positive outlook, while Your Sinclair's Ciarán Brennan gave it a negative one.
- AllGame's Brad Cook rated it two out of five stars.
Gameplay
The player controls Superman through five levels, fighting the evil Emperor Zaas, a villain similar to Brainiac. The first player uses the traditional blue Superman, while the second player controls a red Superman with a grey cape; this alternate costume is unexplained and purely a cooperative mechanic. The game begins in Metropolis, then moves to San Francisco, Las Vegas, and Washington, D.C. Superman can punch, kick, and fly, and can perform a projectile 'Sonic Blast' by holding and releasing the punch button. Objects in levels can be thrown or broken; some release blue crystals that restore energy, yellow crystals that grant one free projectile attack, or red crystals (in flying stages) that defeat all on-screen enemies. The first four levels consist of three parts: a side-scrolling segment, a vertically scrolling flying segment, and a final side-scrolling shooter segment where Superman uses heat vision instead of kicking, dodging obstacles like rocks. Each part ends with a boss. The final level, set on the boss's spaceship, adds an extra side-scrolling shooting section at the start and an additional final boss fight.
More in Taito Games of the 1980s
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