System Shock Codexery

The Many's Hive

Survive the infection. Resist the Many.

System Shock 2 is a 1999 action role-playing and survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios.

Quick Facts

Type
Biological/psychic nexus
Affiliation
The Many
First appears
System Shock 2 (1999)
Location
Citadel Station, various decks
Function
Central hub for The Many's collective consciousness and biomass growth
Threat level
Extreme — active assimilation zone

Lore & Background

The Many originated from a parasitic alien organism discovered on Tau Ceti V. The organism infected a rescue team sent to the planet's surface, integrating them into a psychic hive mind known as 'the Many'.

Reader's Guide

The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Gameplay consists of first-person combat and exploration, with role-playing elements such as developing skills and traits like hacking and psionic abilities.

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