System Shock Codexery

Development & Legacy

17 entries in the System Shock compendium.

Looking Glass StudiosPioneers of immersive worlds and systemic game design.Ken LevineCreative director and co-founder of Ghost Story Games, known for the BioShock series and System Shock 2.Doug ChurchImmersive sim pioneer and game design theorist.System Shock 2Survive the infection aboard the Von Braun in this 1999 action role-playing and survival horror classic.BioShockA city beneath the sea, a choice between man and monster.Immersive sim genreYour tools, your world, your way.Deus ExYour path, your augs, your revolution.Irrational GamesThe studio behind System Shock 2 and BioShock.Origin SystemsThe birthplace of Ultima and Wing Commander.Ultima UnderworldA first-person dungeon simulation set in the Great Stygian Abyss.Thief: The Dark ProjectBecome the master thief in a world of shadow and sound.Night Dive StudiosPreserving and re-releasing classic video games for modern platforms.Paul Reiche IIIFrom the starship bridge of Star Control to the flooded corridors of the Citadel.Frank O'ConnorA fan-created character representing the unseen crew of a station that turned against them.3D RealmsThe developer that gave Duke Nukem his voice and a world to conquer.System Shock 2 (1999)The sequel to the groundbreaking 1994 immersive sim.TriOptimumThe corporation that built a god and called it a product.
Browse Development & Legacy in the interactive codex →