System Shock Codexery

Development & Legacy

21 entries in the System Shock compendium.

Development & Legacy — Era Chart

Ken Levine1966Doug Church1968Origin Systems1983Looking Glass Studios1990Ultima Underworld1992Irrational Games1997Deus Ex2000Unreal Engine 2.02000
Looking Glass StudiosPioneers of immersive worlds and systemic game design.Ken LevineCreative director and co-founder of Ghost Story Games, known for the BioShock series and SDoug ChurchArchitect of the immersive sim, pioneer of systemic game design.System Shock 2A cybernetic nightmare aboard the Von Braun — where the flesh of the crew has become a weaBioShockA city beneath the sea, a choice between man and monster.Immersive sim genreYour tools, your world, your way.Deus ExYour path, your augs, your revolution.Irrational GamesWhere every bullet tells a story and every shadow holds a choice.Origin SystemsThe birthplace of Ultima and Wing Commander.Ultima UnderworldDescend into the Great Stygian Abyss — where a failed utopia crumbles, eight virtue-imbuedThief: The Dark ProjectBecome the master thief in a world of shadow and sound.Unreal Engine 2.0The engine that brought hardware rendering and multi-platform support to the Unreal seriesNight Dive StudiosReviving and preserving classic games for modern platforms.Paul Reiche IIIFrom the starship bridge of Star Control to the flooded corridors of the Citadel.Frank O'ConnorA scientist's last shift on a station that decided to kill its crew.System Shock (1994)A rogue AI, a dying station, and one agent with a gun and a hacking terminal.3D RealmsThe developer that gave Duke Nukem his voice and a world to conquer.CitadelA station built to serve humanity, twisted by the mind that was meant to protect it.System Shock 2 (1999)A rogue god-machine holds a starship hostage, and you are the last weapon it fears.SHODANA god who built a prison and called it a home.TriOptimumThe corporation that built a god and called it a product.
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