Surrealist Video Games Codexery

Samorost 2

A point-and-click adventure about a gnome rescuing his dog.

Samorost 2 is a point-and-click puzzle adventure from Amanita Design. It came out for Windows, OS X, and Linux on December 8, 2005, as the second game in the Samorost series and a direct follow-up to the original. On November 5, 2020, the game got an update that improved the graphics, added fullscreen support, and swapped level codes for a level select screen. That version also launched on iOS and Android.

The story begins when aliens land at the Gnome’s home and steal his pears. His dog interrupts them, so the aliens kidnap the dog instead. The Gnome sees them fly off, chases them in his Polokonzerva rocket, and lands on their planet. He sneaks into their underground base, finds his dog being used to power the alien leader’s cooling fan, and rescues him. They escape, but the rocket runs out of fuel and crashes on another planet. After wandering around, they meet an air taxi driver, convince him to take them home, and celebrate with a bonfire. The dog curls up in front of his house while the Gnome falls asleep under his fruit trees.

Gameplay works like the first game. Players click to guide a small white-clad humanoid with a cap and brown boots—called simply “gnome” by designer Dvorsky. The goal is to solve a chain of puzzles that form an adventure story. There’s no inventory or dialogue; you mostly click on-screen elements in the right order. Solving a puzzle moves the character to the next screen. The world is surreal and organic, mixing natural and technological elements—often using manipulated photos of small objects made to look huge—with creative characters and a unique musical atmosphere.

Development was handled by Dvorský and his freelance Flash and web design agency, Amanita Design. The gnome’s quest to save his dog and return home is longer than in the first game. The first chapter (four levels) is free online; the second chapter (three levels) requires the full version, which originally cost $6.90 and later dropped to $5.00.

The soundtrack was composed, written, arranged, and produced by Tomáš Dvořák for Amanita Design. It came out digitally on December 8, 2005, and on CD on June 5, 2006, with 12 tracks. Dvořák handled recording, mixing, and mastering at Mush Room Prague/Budapest. The CD includes the PC and Mac versions of the game. The soundtrack won the Original Sound category at the Flashforward Film Festival 2006.

Quick Facts

Developer
Amanita Design
Designer
Jakub Dvorský; Václav Blín
Composer
Floex
Engine
Adobe Flash
Series
Samorost
Released
  • Linux, Mac OS X, Windows
  • 8 December 2005
  • Android, iOS
  • 5 November 2020
Genre
Graphic adventure
Platforms
  • Linux
  • Mac OS X
  • Windows
  • Android
  • iOS

Facts from the source article.

Lore & Background

The game begins when aliens land at Gnome's house and steal his pears. They are interrupted by Gnome's dog, so the aliens kidnap him. Gnome spots the aliens leaving with his dog, and chases them with his Polokonzerva rocket ship. He lands on the alien's planet and infiltrates their underground base, finding his dog held by the aliens' leader to help power a cooling fan. Gnome saves the dog and they escape, but their rocket ship runs out of fuel and crashes on another planet. They travel around the planet, find an air taxi driver, and convince him to take them home. The driver celebrates with Gnome and his dog at a bonfire before departing; the dog curls up in front of his dog house while Gnome relaxes under his fruit trees and falls asleep.

Gameplay is similar to the previous game: the player interacts with the world via a simple point-and-click interface, directing a small, white-clad humanoid with a little cap and brown boots (called simply 'gnome' by Dvorsky). The goal is to solve a series of sequentially linked puzzles and brain teasers forming an adventure story. The game contains no inventory or dialogue; solving puzzles consists mainly of clicking on-screen elements in the correct order, and solving a puzzle immediately transports the player character to the next screen. The game features surrealistic, organic scenarios mixing natural and technological concepts, often using manipulated photographs of small objects made to look very large, along with creative character designs and a unique musical atmosphere.

Reader's Guide

Samorost 2 is significant as the sequel to the original Samorost, expanding the gnome's adventure into a longer quest to save his kidnapped dog. Developed by Amanita Design, the game was initially released digitally on 8 December 2005, with a physical international release on 5 June 2006 and a Russian Collector's Edition on 21 November 2008. The first chapter (first 4 levels) was made available online for free, while the second chapter (3 levels) required purchase of the full version, originally priced at $6.90 and later lowered to $5.00. The game received generally positive critical reviews, praised for its visuals and simple gameplay. It won several awards, including a 2007 Webby in the games category, the Independent Games Festival award in 2007 for Best Web Browser Game, and the Best Web-Work Award at the Seoul Net Festival in 2006. The soundtrack, composed by Tomáš Dvořák, won the Original Sound category at the Flashforward Film Festival 2006. In 2011, Adventure Gamers named Samorost 2 the 54th-best adventure game ever released. The game was also featured in the Humble Indie Bundle from 4–11 May 2010 (extended to 15 May), raising $1,273,613, with 30.90% allocated to charity. A sequel, Samorost 3, was released in 2016 on multiple platforms.

Track listing

No.TitleLength
1Šnekoun5:14
2Samorost Intro2:39
3Samorost Outro I1:04
4Sopouch2:20
5Podzemí3:54
6Kapky2:20
7Budoar3:35
8Planina3:24
9Jezevec2:45
10Lesik5:15
11Tuleni6:04
12Samorost Outro II1:34

Track listing from the source article.

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