Super Smash Bros Codexery

Development & Legacy

29 entries in the Super Smash Bros compendium.

Development & Legacy — Era Chart

Masahiro Sakurai1970HAL Laboratory1980Bandai Namco Studios1983Koji Kondo1984Project M1999Shigeru Miyamoto2000Subspace Emissary2008
HAL LaboratoryThe creative powerhouse behind Kirby and the colorful chaos of Dream Land.Bandai Namco StudiosGuardians of arcade legends who bring iconic rivals to the Smash stage.Shigeru MiyamotoThe legendary producer who helped shape Super Mario Sunshine and the broader Mario universMasahiro SakuraiThe creator of Kirby and Super Smash Bros., known for his meticulous game design and educaProject MA community-built mod that retools Super Smash Bros. Brawl to play more like Melee, reintrSakurai's Q&AThe definitive window into the mind of Masahiro Sakurai and the making of Smash Bros.Super Smash Flash 2A fan-built arena in the browser where the whole roster goes at it — no console needed.Koji KondoThe composer whose Super Mario Bros. theme became the first video game music in the AmericNintendo DirectThe digital broadcast where new challengers join the fray.Square EnixThe publisher behind Cloud Strife and other iconic RPG fighters in Super Smash Bros.Smash Bros. DojoThe legendary workshop where Nintendo's greatest heroes collide in a crossover spectacle.Subspace EmissaryA side-scrolling beat 'em up with cutscenes, pitting the roster against the Subspace Army.N64The legendary beginning of Nintendo's crossover fighting saga.Hideki KonnoThe quiet hand that draws every fighter into the arena.Taro ItoThe director who believed a fighting game should feel like a playground, not a spreadsheetHajime WakaiThe mind that built the hunters, though he never fights in the arena himself.Sora Ltd.A Keyblade swings through the multiverse, and the Smash stage feels the weight of every woReggie Fils-AiméThe man who made the whole world feel like it was in the audience at E3.Satoru IwataThe man who looked at a room full of Nintendo characters and said, 'Now make them all hit Kazumi TotakaThe synth-fingered architect behind the most chaotic arena in gaming.Mew3KThe psychic ace whose Mewtwo reads made the Brawl scene hold its breath.LeffenThe calmest hand in the storm, turning Falco into a geometry lesson no one can solve.HungryboxThe name that turned Fox into a weapon and made Melee a religion.Mang0A punchy fist in a sea of floaty specials, Mang0 made Little Mac a statement.JDCThe corporate handshake behind every impossible crossover, every shared stage, every "readArmadaA ship, a glitch, and twenty years of frame-perfect obsession.For AirThe jump is the question; the air is where the answer lives.Super Smash Bros. (1999)Twelve legends, one floating stage, and a single rule: don't fall off.Super Smash Bros. MeleeA party game that accidentally became the most beloved competitive fighting game ever made
Browse Development & Legacy in the interactive codex →