Super Street Fighter IV
The definitive update that ended the Street Fighter IV series.
Super Street Fighter IV is a fighting game that Capcom developed and published in 2010. It serves as an enhanced version of Street Fighter IV and is often considered the final entry in that series. Because the update was too substantial to release as downloadable content, Capcom issued it as a standalone product, though at a lower price than a typical full retail game. The title launched in April 2010 for PlayStation 3 and Xbox 360. A port for the Nintendo 3DS, called Super Street Fighter IV: 3D Edition, arrived in 2011 as one of that console's launch titles, featuring stereoscopic 3D visuals. Worldwide, the game sold 1.9 million copies, while the 3DS version added another 1.1 million in sales.
The gameplay follows the same structure as Street Fighter IV, using 3D backgrounds and characters on a 2D plane. The objective is to drain the opponent's health bar before time expires. A round ends when one fighter's health is depleted, or when the timer runs out and the player with more health wins. If both health bars empty simultaneously or are equal when time ends, it results in a Double KO or draw, giving each player a round win. If the final match has no clear winner, the game declares a draw; in online play, both participants lose battle points and player points.
Players control their fighters with an analog stick or directional pad, allowing eight-way movement including jumping, crouching, and advancing or retreating. There are six attack buttons—three for punches and three for kicks—each varying in strength and speed. Grabs are performed by pressing both light attacks, while taunts require both heavy attacks, similar to the later Street Fighter III titles. On the Nintendo 3DS, the touchscreen displays icons for various "personal actions," though whether these are used depends on the difficulty setting: in Lite mode, icons appear; in Pro mode, players must perform moves manually. The Ultra Combo gauge and its mechanics remain unchanged from Street Fighter IV. Every character has at least two Ultra Combos, but only one can be equipped at a time, akin to the Super Arts system in Street Fighter III. To execute a Super Combo or Ultra Combo, the respective meter must be full. The Ultra Combo meter fills when the player takes damage, earning it the nickname "Revenge Meter," and sits next to the Super Combo meter.
Quick Facts
- Developer
- Capcom
- Total characters
- 35
Facts from the source article.
Lore & Background
Super Street Fighter IV includes all 25 original World Warriors from the home version of Street Fighter IV, plus 10 new fighters, all unlocked at the start. Among the added characters are Dee Jay and T. Hawk from Super Street Fighter II, Adon from the original Street Fighter, Cody and Guy from Final Fight, and Dudley, Ibuki, and Makoto from the Street Fighter III series. Two all-new fighters were introduced: Juri, a South Korean Taekwondo fighter with a device called the Feng Shui Engine in her left eye, and Hakan, a Turkish oil wrestler. Each returning character received a new intro and ending in arcade mode.
Gameplay uses 3D backgrounds and 3D characters on a 2D plane, with six attack buttons and separate meters for Super and Ultra Combos. All characters feature at least two Ultra Combos, but only one can be selected at a time. The Ultra Combo meter charges when the player gets hit. The Nintendo 3DS version introduced stereoscopic 3D, touchscreen controls for special moves, difficulty modes Lite and Pro, StreetPass figurine swapping, and a Dynamic Mode with an over-the-shoulder view. Players can also share the game with others, who can only use Ryu on the Training Stage.
Capcom hinted at the game in early September 2009 with a teaser site, and officially announced it on September 28, 2009. Yoshinori Ono stated that Super Street Fighter IV should be the distinctive end of the series as a packaged product, though updates via DLC were possible. The 3D Edition was developed after Ono saw a version of Resident Evil 5 on the 3DS and quickly built a prototype that impressed Nintendo.
Reader's Guide
Super Street Fighter IV is significant as the update that Capcom deemed too large for DLC, instead releasing it as a standalone title at a lower price point. It was explicitly positioned as the definitive end of the Street Fighter IV series, with producer Yoshinori Ono stating he had no intention of carrying the series into further numbered updates. The game sold 1.9 million units on consoles, with an additional 1.1 million for the 3D Edition. The 3DS port was notable for being a launch title and for introducing stereoscopic 3D, touchscreen controls, and StreetPass functionality to the series. The game's legacy includes its roster of 35 characters, including two original fighters Juri and Hakan, and the return of characters from earlier Street Fighter and Final Fight titles. The 3D Edition's Dynamic Mode and Lite/Pro difficulty settings were designed to appeal to both casual and experienced players. The game also introduced modes such as Team Battle, Endless Battle, Tournament, and Replay Channel, expanding on the online and local multiplayer options of its predecessor.
Frequently Asked Questions
Who developed Super Street Fighter IV?
Super Street Fighter IV was developed by Dimps and Capcom.
Who directed Super Street Fighter IV?
Super Street Fighter IV was directed by Taisaku Okada.
Who designed Super Street Fighter IV?
Super Street Fighter IV was designed by Hirotoshi Shiozaki, Atsushi Tamamura and Mitsuo Matsuyama.
Who composed the music for Super Street Fighter IV?
The music for Super Street Fighter IV was composed by Hideyuki Fukasawa.
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