Harvest Moon DS
Rescue the Harvest Sprites and restore the Harvest Goddess in this farm simulation RPG for the Nintendo DS.
Harvest Moon DS is a farm simulation role-playing game for the Nintendo DS and belongs to the Story of Seasons series. Developed and published by Marvelous Interactive Inc., it launched in Japan on March 17, 2005, and in North America on September 12, 2006. This title marks the first in the series where creator Yasuhiro Wada was not heavily involved, though it reuses many elements from earlier games: its graphics come from Harvest Moon: Friends of Mineral Town, and its setting is borrowed from Harvest Moon: A Wonderful Life.
The player takes on the role of a young man, named Pete by default, who lives with his friend Takakura on a farm in Forget-Me-Not Valley. The story begins around the same time as Harvest Moon: Friends of Mineral Town. The Harvest Goddess and the Witch Princess fight to a standstill and separate. Later, the Witch Princess tries to silence the Goddess with a spell but accidentally turns her to stone. While attempting to fix this, she sends the Goddess to another world and then dispatches all the Harvest Sprites—small, elf-like beings—to find her. The Witch Princess then instructs the player to bring back every Sprite to rescue the Goddess, which requires hard work on the farm.
The valley is home to various villagers, nine bachelorettes, and five rival bachelors. Most characters and locations are the same as those in Harvest Moon: A Wonderful Life and Harvest Moon: Friends of Mineral Town, with a few new additions and minor exceptions. The main story concludes once all Harvest Sprites and the Harvest Goddess are rescued.
Players earn money mainly through farming—growing crops and raising livestock. Unlike previous games, crops can be planted on unowned fields of different sizes and fertility across the valley, not just on the player's own land. Each crop must be planted in its proper season; turnips, for example, need spring. The player starts with only a dog and a cat. The cat does little, but the dog can be trained to fetch balls and chase off wild dogs. Cows, sheep, ducks, and chickens can be bought, but they require specific pens purchased from Gotz the woodcutter. Cows and sheep need an animal shed, while ducks and chickens need a bird shed. After shipping 1,000 items, Takakura gives the player a horse that never needs feeding or gets sick, though brushing it increases its affection.
With enough money, the player can call Gotz to upgrade the house and buy a kitchen, appliances, or furniture through the Harvest Sprite Shopping Network. Upgrading the home twice, buying certain items, and rescuing 60 Harvest Sprites allows the player to marry. If the wife's affection stays high for a season after marriage, she becomes pregnant, and the child is born two seasons later. The game then skips forward three years, changing villagers' lives but leaving the farm unchanged.
Extra content and characters from Harvest Moon: Friends of Mineral Town can be unlocked by inserting that game or More Friends of Mineral Town into slot 2 of an original DS or DS Lite. However, marrying any bachelorette from Mineral Town ends the game immediately, returning the player to the last save after the wedding.
There are 101 Harvest Sprites to rescue, grouped into teams based on skills like fishing or watering crops. The first set of teams can be hired after rescue; the second set cannot be hired and instead run the casino or television stations. Rescuing a Sprite generally requires activities related to its skill.
Japanese versions of Harvest Moon DS connect only to Japanese counterparts. NTSC cartridges can connect with PAL and NTSC copies of Harvest Moon: Friends of Mineral Town, but PAL cartridges lack this feature. In PAL games, the Harvest Sprite Casino offers memory matching instead of poker and blackjack.
The game received "average" reviews on Metacritic. In Japan, Famitsu gave it scores of 7, 9, 7, and 7, totaling 30 out of 40.
Harvest Moon DS Cute is a version centered on a female protagonist, also published and developed by Marvelous Interactive Inc., first released in Japan on December 8, 2005. It replaces the male hero with a female character, letting players choose either Pony from Harvest Moon: Another Wonderful Life or Claire from Harvest Moon: More Friends of Mineral Town. Basic gameplay stays the same. The plot differs: the player's mother sends a wish to the Harvest Goddess for her child to become a successful farmer. The Goddess decides the player lacks work ethic and tells the Harvest King, who angrily accuses the Goddess of slacking off in her old age. The Goddess then calls the Harvest King a "big ba—" (the source text cuts off here).
- North america release
- September 12, 2006
Lore & Background
The player is a young man (who is by default named Pete) who lives with his friend Takakura on a farm in Forget-Me-Not-Valley, at roughly the same time as Harvest Moon: Friends of Mineral Town. The game begins with the Harvest Goddess and the Witch Princess fighting. Neither can win, so they part ways. The Witch Princess, on meeting the Harvest Goddess next, attempts to cast a spell to silence her, but instead petrifies her. While trying to undo her spell, the Witch Princess inadvertently sends the Harvest Goddess to another world, so she sends all of the Harvest Sprites to the same world to rescue her. The Witch Princess then tells the player to bring all of the Harvest Sprites back in order to rescue the Harvest Goddess; to do this, the player must work hard as a farmer. The main story ends when all Harvest Sprites and the Harvest Goddess are rescued.
Reader's Guide
Players earn money primarily through their farm, by growing crops or raising livestock. Growing crops is slightly different from previous Harvest Moon games; rather than being restricted to their own farm land, the player may grow crops on unowned fields of various sizes and fertility all over the valley. Each crop must be planted during a certain season; for example, turnips must be planted in the spring. Players begin the game with only a dog and a cat on their farm. While the cat does little, the dog may be trained to fetch balls and chase away wild dogs from the farm. Cows, sheep, ducks, and chickens are available for purchase and must be housed in different types of pens, which must be bought from Gotz, the town's woodcutter. Cows and sheep require an animal shed to live in before they may be purchased, and ducks and chickens require a bird shed. After the player ships 1000 items, Takakura will bring him a horse to keep. This horse does not need to be fed and cannot get sick. However, it can be brushed to increase its affection towards the player. After earning enough money, the player may upgrade their house by calling Gotz and buy a kitchen, appliances or furniture items by using the Harvest Sprite Shopping Network. If players upgrade their home twice, buy certain items, and rescue 60 Harvest Sprites, they may choose to marry. If the wife's affection is kept high for a season after marriage, she will become pregnant and give birth two seasons later. The game skips forward by three years after the birth, resulting in changes in the villagers' lives but no change to the player's farm. Extra content, as well as characters from Harvest Moon: Friends of Mineral Town, can be unlocked by inserting a copy of Harvest Moon: Friends of Mineral Town or More Friends of Mineral Town into the slot 2 of an original DS or DS Lite. However, marrying any of the bachelorettes from Mineral Town results in the game ending immediately, placing the player back at the last save after the wedding. There are a total of 101 Harvest Sprites to be rescued. They belong to different teams based on what skills they have (such as fishing or watering crops) and are divided into two sets. The first set of Harvest Sprite teams can be hired to help the player after its rescue.
Did You Know?
- Instead of offering poker and blackjack in the Harvest Sprite Casino, in PAL games all three sprites offer memory matching.
- The game received 'average' reviews according to Metacritic. In Japan, Famitsu gave it a score of one seven, one nine, and two sevens for a total of 30 out of 40.
A New Chapter Without the Creator
Harvest Moon DS marked a significant turning point for the Story of Seasons franchise. It was the first installment in which series creator Yasuhiro Wada was not heavily involved in development. Despite this shift in creative leadership, the game drew heavily on the visual and narrative foundations of earlier titles. The graphical style was borrowed from Harvest Moon: Friends of Mineral Town, while the overall setting and many characters were lifted from Harvest Moon: A Wonderful Life. Marvelous Interactive Inc. handled both development and publication. The game launched in Japan on March 17, 2005, followed by a North American release on September 12, 2006. This transitional entry carried the weight of maintaining a beloved series' identity while operating under new creative direction, relying on familiar assets and settings to bridge the gap between the old guard's vision and what would come next.
The Rescue Quest and Valley Life
The narrative centers on a young farmer named Pete by default, who shares his farm in Forget-Me-Not-Valley with his friend Takakura. The inciting incident involves a conflict between the Harvest Goddess and the Witch Princess, where the latter's failed spell inadvertently petrifies the goddess and banishes her to another world. The Witch Princess then tasks the player with rescuing all 101 Harvest Sprites, small elf-like creatures, in order to bring the goddess back. The valley is populated by villagers, nine bachelorettes, and five rival bachelors, many of whom are shared with previous entries. The main storyline concludes once every sprite and the goddess have been freed. The story is set roughly contemporaneous with Friends of Mineral Town, creating a layered timeline within the series.
Farming, Livestock, and Life Progression
The gameplay loop revolves around earning money through crop cultivation and animal husbandry. A notable departure from earlier titles is that players can grow crops not just on their own farm but on unowned fields scattered across the valley, each with varying sizes and fertility levels. Crops are season-dependent, such as turnips requiring spring planting. The farm starts with only a dog and a cat; the dog can be trained to fetch and guard against wild dogs. Cows, sheep, ducks, and chickens can be purchased once the player acquires the appropriate sheds from Gotz, the town's woodcutter. After shipping 1,000 items, Takakura gifts the player a horse that never needs feeding or gets sick. House upgrades, furniture purchases via the Harvest Sprite Shopping Network, and marriage are all part of the progression arc. Marrying requires two house upgrades, specific purchases, and rescuing 60 sprites.
Regional Differences and the Cute Variant
Regional variations add a layer of distinction to the game. Japanese versions could only link with other Japanese copies, while NTSC cartridges could connect with both PAL and NTSC copies of Friends of Mineral Town. PAL versions replaced the poker and blackjack games in the Harvest Sprite Casino with a memory-matching game offered by all three sprites. Additionally, Harvest Moon DS Cute was released in Japan on December 8, 2005, swapping the male protagonist for a female character, either Pony from Another Wonderful Life or Claire from More Friends of Mineral Town. While core gameplay remained the same, the plot diverged significantly: the player's mother sends a wish to the Harvest Goddess, who then criticizes the player's work ethic. The Harvest King scolds the goddess, she calls him a big baldy, and he petrifies her before banishing both her and the sprites to another world as punishment, only to realize his error.
Frequently Asked Questions
What is Harvest Moon DS?
It is a farm-simulation RPG built for the Nintendo DS, developed and published by Marvelous Interactive. In the Story of Seasons lineage it marks the point where the series moved forward without its original creator steering the project day-to-day.
When was Harvest Moon DS released?
The title hit Japanese shelves on March 17, 2005, and followed in North America on September 11, 2006.
Why is Harvest Moon DS notable in the series?
It is the first entry in the franchise where Yasuhiro Wada, the series' original creator, was not heavily involved in development. That transition led the team to repurpose a fair amount of art, mechanics, and design elements from earlier Harvest Moon games.
Who made Harvest Moon DS?
Marvelous Interactive Inc. handled both the development and the publishing of the game for its Japanese and North American launches.
What platform and genre does Harvest Moon DS belong to?
It is a farm-simulation role-playing game designed around the dual-screen layout of the Nintendo DS handheld.
More in Story of Seasons games 1-24
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