Stock Characters Codexery

Frontier gambler

A respected professional of the wide-open frontier.

Frontier gambler

The frontier gambler is a stock character of the 19th-century American frontier, representing the openness and risk-taking of Western society. Historically, gamblers were of both sexes, many nationalities, and varied social classes, and were considered respected members of their communities.

Heyday
1850–1910
Most popular game
Faro
Notable women gamblers
Eleanore Dumont (Madame Mustache), Alice Ives (Poker Alice), Kitty LeRoy
Notable gambling houses
Parker House, Samuel Dennison's Exchange, El Dorado Gambling Saloon
Key cattle towns
Abilene, Dodge City, Wichita, Omaha, Kansas City
Mining towns
Deadwood, Silver City, Tombstone

Lore & Background

The heyday of gambling in the West lasted from 1850 to 1910. Gambling was the number one form of entertainment, and nearly everyone—cowboys, miners, lumberjacks, businessmen, and lawmen—engaged in it. Gambling halls were often the largest and most ornate buildings in a town, housing bars, stages, and hotel rooms, and were a driving force behind local economies. Towns friendly to gambling were called 'wide-awake' or 'wide-open.' Professional gamblers, known as 'sports,' ran straight games, did not drink, cheat, or swear, and were considered reputable merchants. Historian Hubert Hoover Bancroft distinguished three types: the 'free-floating professional,' the 'established legit,' and the 'recreational gentleman.' Women gamblers such as Eleanore Dumont, Alice Ives, and Kitty LeRoy achieved monetary independence and social stature. Many nationalities were represented, including Mexicans, Chinese, Australians, and Peruvians. The game Monte originated in Mexico, and the Chinese brought Fan Tan and lottery variants. Faro was the most popular game, though poker grew in popularity over time.

Reader's Guide

The frontier gambler's significance lies in its reflection of the West's association with risk-taking and chance. Gambling was ubiquitous in Western society, as common as cowboys or lawmen, and appears frequently in books, movies, and TV programs. The character is often depicted as a tall, thin, mustachioed man in a black suit, calm but quick to violence when crossed. This stereotype persists in popular culture, where gambling serves as a plot device for high-stakes games or gunfights. The article notes that gambling's strong association with extralegal activity suggests a popular view of the West as having lax legal and moral codes. The character embodies the gamble of moving west itself, and its enduring presence in mythology underscores the West's identity as a place of opportunity and danger.

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