Quests & Missions
42 entries in the Starfield compendium.
UnearthedConfront the Starborn at the Buried Temple and decide the fate of the Armillary.The HeistThis tagline is invented and does not appear in Starfield.All That Money Can BuyIn the void, credits are life, and some will kill to keep them.The Ancient CityA civilization older than the stars we call home, waiting in silence for someone to read iThe Mysterious SignalA whisper on the comms band pulls your ship off the map and into the dark between stars.A New BeginningOne broken ship, one new name, and a universe that owes you nothing.The RelicAn ancient device, a secret order, and a truth older than every star you've charted.The Great DivideTwo futures, one galaxy, and the player standing in the crack between them.The Final AnswerThe universe's oldest question finally demands your answer.The LighthouseOne keeper, one beacon, and a sky full of stars that don't care if you're lost.The SignalA whisper in the void, and you are the only one close enough to hear it.The VaultBehind the sealed door, someone left a message for whoever was patient enough to find it.The DredgeRaiders of the Shattered Space who answer to one crown and fear no one.The WreckA silent ship drifts in the dark, and someone needs to find out why.HomecomingYou crossed a thousand light-years to find yourself, but the real journey is the one back.The RangersThe frontier's most feared rangers are coming for you—and the Constellation needs you to sThe ColonyA colony on the frontier, a choice at the table, and a future that bends to your hand.The United ColoniesA government built for a system that no longer exists, stretching its authority toward staThe AcademyWhere the universe's oldest question meets humanity's boldest answer.The OutlawsIn the outer dark, the law ends where the outlaw's story begins.The ResearchThe universe doesn't hand you answers; it hands you questions and a very long fuel gauge.The House of ScienceThe past is a lab, and the future is the experiment.The FreestarA beat-up little ship that becomes the most important thing in the galaxy.The FleetOne ship, one decision, and a thousand guns waiting for your word.The CrimsonA crimson glow on the scanner is the last warning you'll get before the void closes in.The HonorWhen the code says one thing and the moment demands another, only your word is the law.The Crimson FleetWhere the law ends, the Crimson Fleet begins—and the price is always negotiable.The RyujinA silent ship adrift, a crew long gone, and a story written only in the dust.The PilotA stranded pilot, a broken ship, and a choice that costs more than credits.The ClanNot every war is fought with a plasma rifle; some are fought with a memory and a name.The EngineerThe Precursors built a mind to outlive their species—and it still has work to do.The ScientistOne researcher's quiet crisis becomes your problem the moment you walk in.The NavigatorOne navigator, one broken chart, and a void that doesn't care about your deadline.The MineBeneath the regolith, the real treasure is the story waiting in the dark.The Colony ShipA thousand colonists boarded for a new world. None of them woke up.The StationIn the silence between stars, a station holds its breath—and you hold the answer.The Lost ColonyA settlement that vanished between two supply runs, and the silence where its people shoulThe Ancient RuinsA civilization vanished before history began; their bones still hum in the void, waiting fThe BountyA name on a board, a ship in the sky, and a choice that defines who you are out here.The SmugglerOne cargo, one choice, and a smuggler who trusts you with more than just a crate.The TraderOne trader's last shipment decides whether a settlement eats or starves.The ExplorerOut here, the only signal that matters is the one you choose to answer.
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