Disney Infinity 3.0
The final toys-to-life entry with a Star Wars focus.
Disney Infinity 3.0, also called Disney Infinity: Star Wars, is a 2015 toys-to-life action-adventure title from Avalanche Software and Disney Interactive Studios. As the third and final game in the series, it was also the last title Disney published before shutting down. Unlike the previous installment, which highlighted Marvel characters, this one puts the Star Wars universe front and center. The game launched on August 28, 2015 in Europe and August 30 in North America, following its announcement on May 5, 2015. It was available on Microsoft Windows, PlayStation 3 and 4, Wii U, Xbox 360 and One, and Apple TV. Development involved Avalanche Software and Heavy Iron Studios, with additional work from Ninja Theory, Studio Gobo, Sumo Digital, and United Front Games.
The core gameplay remains similar to earlier Disney Infinity titles, but the combat system was overhauled to be more intricate. Influences came from Star Wars: The Force Unleashed, Kingdom Hearts, and Spider-Man aerial combat games (excluding Ultimate Spider-Man). Lightsabers were added for Star Wars characters, letting Luke Skywalker, for example, juggle enemies in the air by combining a blaster and lightsaber. Full combos now allow players to pause mid-sequence and branch into a different variation. Force users can push and pull foes, and special attacks from Disney Infinity: Marvel Super Heroes return. Aerial combos are limited to characters with close-range weapons (like lightsabers or staves, such as Mulan’s staff) or those who can fly. Instead of waiting for a progress bar to fill, players can release special attacks early, though with reduced effect. Auto-lock for ranged weapons was improved, so moving closer to targets is no longer required.
The Twilight of the Republic playset is set during the Star Wars prequel trilogy era, specifically the Clone Wars. Obi-Wan Kenobi, Anakin Skywalker, Yoda, and Ahsoka Tano investigate a reactivated droid factory on Geonosis. They encounter General Grievous, Jabba the Hutt, Cad Bane, Mace Windu, Sebulba, Padmé Amidala, and Darth Maul, traveling to Coruscant, Naboo, Geonosis, and Tatooine. Rise Against the Empire follows the original trilogy, with Luke Skywalker, Leia, Han Solo, and Chewbacca battling Darth Vader. A The Force Awakens playset was announced at the 2015 D23 Expo and released that December, featuring Finn, Rey, Kylo Ren, and Poe Dameron.
Quick Facts
- Developer
- Avalanche Software; Heavy Iron Studios (iOS, Android)
- Publisher
- Disney Interactive Studios
- Composer
- James Dooley
- Chuck E. Myers
- Kevin Manthei
- Series
- Disney Infinity
- Platforms
- Microsoft Windows
- PlayStation 3
- PlayStation 4
- Xbox 360
- Xbox One
- Wii U
- iOS
- Android
- Apple TV
- Genre
- Action-adventure
- Modes
- Single-player, multiplayer
Facts from the source article.
Lore & Background
Disney Infinity 3.0 was announced on May 5, 2015, following a leak from Chinese retailer Taobao and a German retailer leak of the Starter Pack design. The game's combat system was redesigned to be more in-depth, influenced by Star Wars: The Force Unleashed, Kingdom Hearts, and Spider-Man aerial combat games. Lightsabers were integrated, allowing characters like Luke Skywalker to use both a blaster and lightsaber to juggle enemies. Force users can push and pull enemies, and special attacks can be released early with reduced effects. Auto-lock for ranged weapons was enhanced.
The game includes multiple playsets: Twilight of the Republic (set during the Clone Wars, featuring Obi-Wan Kenobi, Anakin Skywalker, Yoda, and Ahsoka Tano investigating a droid factory on Geonosis); Rise Against the Empire (based on the original trilogy, with Luke, Leia, Han, and Chewbacca battling Darth Vader); The Force Awakens (released December 2015, featuring Finn, Rey, Kylo Ren, and Poe Dameron); Inside Out (Riley's emotions recover memories after she falls asleep watching a horror movie); Marvel Battlegrounds (Loki and Ultron use robot duplicates to pit heroes against each other while stealing an Infinity Stone, the first playset with four-player local gameplay); and Finding Dory (Dory rescues fish at the Marine Life Institute). Toy Box Takeover and Toy Box Speedway are expansion games, the former a dungeon crawler and the latter a battle racing game.
Reader's Guide
Disney Infinity 3.0 is notable as the final entry in the toys-to-life series before Disney closed Avalanche Software and ended its toys-to-life business. The game marked a shift from Marvel to Star Wars as the primary focus, with playsets covering the prequel trilogy, original trilogy, and The Force Awakens. Its combat system was significantly revamped by Ninja Theory and United Front Games, drawing from action games like The Force Unleashed and Kingdom Hearts. Power Discs were sold in identifiable packaging rather than blind packs, a change from previous games. A special Kingdom Hearts-themed Power Disc was an expo exclusive at D23 2015. After March 2016, new figures and the Marvel Battlegrounds Play Set were not released for Windows, mobile, or Apple TV versions, with support ending for those platforms. The in-game purchase system was removed on July 29, 2016, for Windows (except Steam), iOS, Android, and Apple TV, as Disney retired the franchise.
A Multi-Studio Swansong
Disney Infinity 3.0 occupies a uniquely bittersweet place in gaming history. As the third and final entry in the toys-to-life series, it was also the last game published by Disney Interactive Studios before the company shut its doors. The production effort was spread across a wide collaborative network: Avalanche Software led development with Heavy Iron Studios, while Ninja Theory, Studio Gobo, Sumo Digital, and United Front Games all pitched in as additional partners. The title was officially announced on May 5, 2015, and reached consumers on August 28 in Europe and August 30 in North America. Its platform footprint was notably broad, covering Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One, and Apple TV. The shift in creative focus from the Marvel-centric second installment to a Star Wars-driven third represented a significant tonal change for the franchise. With so many studios contributing to what would be the series' closing act, the project carried the unmistakable feeling of a publisher in its final creative window, marshaling every available resource to deliver one last ambitious entry.
A Combat Overhaul Rooted in Legacy
The most substantive mechanical change in Disney Infinity 3.0 was a ground-up redesign of its combat system, drawing explicit inspiration from Star Wars: The Force Unleashed and its sequel, the Kingdom Hearts series, and the aerial combat mechanics found in most Spider-Man video games (with the notable exception of Ultimate Spider-Man). Lightsabers became a central combat tool, and characters wielding them could pair the blade with secondary weapons. Luke Skywalker, for example, could alternate between a blaster and his lightsaber to juggle opponents mid-air. A new full-combo system let players pause mid-chain and branch into an alternate variation, adding genuine decision-making to button sequences. Force-able characters gained the ability to push and pull enemies during fights. Aerial combos were restricted to those carrying close-ranged weapons—lightsabers, blades, or staves like Mulan's primary staff—or to characters capable of flight. Special attacks returned from the Marvel entry, but a new early-release option let players trigger them before the progress bar completed, trading power for speed. Auto-lock for ranged weapons was also improved, removing the need to close distance before targeting.
A Playset Gallery Spanning Franchises
Disney Infinity 3.0's playset lineup was its broadest yet, spanning multiple Disney and third-party franchises. Three Star Wars playsets anchored the experience: Twilight of the Republic, set during The Clone Wars era and following Obi-Wan Kenobi, Anakin Skywalker, Yoda, and Ahsoka Tano as they track a reactivated droid factory on Geonosis and cross paths with villains like General Grievous, Jabba the Hutt, Cad Bane, and Darth Maul across Coruscant, Naboo, Geonosis, and Tatooine; Rise Against the Empire, built around the original trilogy and pitting Luke, Leia, Han Solo, and Chewbacca against Darth Vader; and The Force Awakens, announced at the 2015 D23 Expo and released in December as a film tie-in featuring Finn, Rey, Kylo Ren, and Poe Dameron. Beyond Star Wars, the Inside Out playset sent Riley's emotions scrambling through her subconscious after a horror movie scatters her memories, while Marvel Battlegrounds pitted the full 2.0 Marvel roster against robot duplicates created by Loki and Ultron in a bid to steal an Infinity Stone. Notably, Marvel Battlegrounds was the first and only Disney Infinity playset to support four-player local gameplay.
Expansion Games and the Toy Box Vision
Beyond the franchise-specific playsets, Disney Infinity 3.0 introduced two expansion games that leaned into the series' open-ended Toy Box philosophy. Toy Box Takeover was a dungeon-crawler-style adventure in which Syndrome, having seized Merlin and Mickey's Wand, conspired with other villains to seize control of the Toy Box. Players navigated six levels of minion-filled challenges before confronting Syndrome in his fortified base, with the caveat that any playable character could enter except those the game classified as cars. Toy Box Speedway, by contrast, was a battle racing experience in the spirit of the Cars playset from the original Disney Infinity and the Mario Kart series, again open to any playable character. Both expansions reinforced the series' core identity as a toys-to-life platform where physical figures unlocked digital experiences. The Finding Dory playset added another layer of variety, tasking Dory, Nemo, Marlin, Hank, Bailey, and Destiny with rescuing small fish scattered by a flood at the Marine Life Institute, complete with a customizable reef sanctuary for the rescued creatures.
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