Square Enix Games of the 2000s Codexery

Blood of Bahamut

Battle giant beasts on both DS screens.

Blood of Bahamut is an action role-playing video game developed by Think & Feel and published by Square Enix. It was released for the Nintendo DS in Japan on August 6, 2009.

Quick Facts

Developer
Think & Feel
Publisher
Square Enix
Director
Motomu Toriyama; Takanari Ishiyama
Writer
Motomu Toriyama
Artist
Toshitaka Matsuda; Airi Yoshioka
Composer
Naoshi Mizuta
Platforms
Nintendo DS
Released
August 6, 2009 (JP)

Facts from the source article.

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Gameplay

Up to four players team up in Blood of Bahamut, an action role-playing game where giant beasts stretch across both DS screens. To bring one down, you first shatter its armor, strike its core, then target its remaining body parts. These giants can call in smaller enemies you have to fight at the same time. Defeating both giants and their minions earns you materials for crafting powerful weapons, and there are over 130 missions to tackle.

Plot

In a world where cities rest on the backs of colossal, sentient beings called Gigants, an attack forces protagonists Ibuki and Yui to defend their home and other settlements built on awakening Gigants. These Gigants, including Bahamut, Ifrit, Shiva, Fenrir, and Gilgamesh, fight alongside their cities. Seven main characters drive the story. Ibuki, a male summoner, carries the White Dragon’s power and wields a sword. Yui, a female Gigant-clan member, fights with a cane staff. Other characters include an Ifrit clan commander with a battle axe, a Fenrir clan elder with a spear, a free-spirited Shiva clan exile with a handheld cannon, a katana-wielding swordsman, and a greatsword-wielding knight of unknown origin.

Development

Blood of Bahamut was directed by Motomu Toriyama, who previously worked on Bahamut Lagoon for the Super Famicom. Trademarking of the title prompted rumors of a connection to Bahamut Lagoon, but Square Enix has not confirmed or denied such a link. The game was produced by Eisuke Yokoyama, who worked on Final Fantasy XII: Revenant Wings. The team aimed to cross the limits of the DS with a dynamic feel and direct control. Music was composed by Naoshi Mizuta, and the soundtrack released in Japan on August 12, 2009. Ignition Entertainment attempted to license the game for North America, but Square Enix declined.

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