Skateboarding
Action sport originating in the United States, now an Olympic event.
Skateboarding is more than just an action sport—it's a way to get around, a creative outlet, a career in entertainment, and a recreational pastime. It involves riding a skateboard and pulling off tricks. The sport was born in the United States and has evolved thanks to countless skaters over the decades. According to a 2009 report, the global skateboarding market brought in about $4.8 billion annually, with 11.08 million active participants. In 2016, officials announced that skateboarding would join the 2020 Summer Olympics in Tokyo, with both men’s and women’s events. It debuted at those Games and returned for the 2024 Olympics. Since the 1970s, dedicated skateparks have been built for skateboarders, freestyle BMX riders, aggressive inline skaters, and, more recently, scooter users. Still, skateboarding has sparked controversy in places where it’s legal but has caused damage to curbs, stonework, steps, benches, plazas, and parks. The earliest skateboards were simple wooden boxes or boards with roller skate wheels bolted to the bottom. Before that, crate scooters—wooden crates attached to the front of a board to act as handlebars—came first. Over time, the boxes became flat planks, much like today’s decks. Modern skateboarding likely emerged in the late 1940s or early 1950s, when California surfers wanted something to do when the waves were flat. They called it “sidewalk surfing,” and it caught on as surfing itself boomed. Nobody knows exactly who made the first board; several people seem to have hit on the same idea around the same time. The first manufactured boards were ordered by a Los Angeles surf shop for surfers to use during downtime. The shop’s owner, Bill Richard, struck a deal with the Chicago Roller Skate Company to produce sets of wheels, which were attached to square wooden boards. Early skaters rode barefoot and copied surfing moves and styles. By the 1960s, a handful of Southern California surfboard makers—Jack’s, Kips’, Hobie, Bing’s, and Makaha—began building skateboards that looked like tiny surfboards. They formed teams to promote their products. One of the earliest skateboarding exhibitions was put on by Makaha founder Larry Stevenson in 1963 at Pier Avenue Junior High School in Hermosa Beach, California. Some of those same teams appeared on the 1964 TV show Surf’s Up, hosted by Stan Richards, which helped present skateboarding as a fun new activity. As interest grew, the first skateboarding magazine, The Quarterly Skateboarder, debuted in 1964. In its first editorial, publisher John Severson wrote about the sport’s promise. The magazine lasted only four issues but returned as Skateboarder in 1975. The first televised skateboarding competition was the 1965 National Skateboarding Championships in Anaheim, California, broadcast on ABC’s Wide World of Sports. At that time, the sport had just two original disciplines: flatland freestyle and slalom downhill racing. Animated cartoons of the era occasionally featured skateboard gags—two 1965 Road Runner cartoons, Shot and Bothered and Out and Out Rout, show Wile E. Coyote on a skateboard. One of the earliest sponsored skaters, Patti McGee, was paid by Hobie and Vita Pak to travel the country doing exhibitions and teaching safety tips. She appeared on the cover of Life magazine in 1965 and on shows like The Mike Douglas Show, What’s My Line?, and The Tonight Show Starring Johnny Carson, boosting skateboarding’s popularity. Other well-known surfer-style skaters of the era included Danny Bearer, Torger Johnson, Bruce Logan, Bill and Mark Richards, Woody Woodward, and Jim Fitzpatrick. Sales figures show the sport’s growth: Makaha reported $4 million in board sales from 1963 to 1965. But by 1966, various sources were calling skateboarding dangerous, making shops reluctant to sell boards and parents hesitant to buy them. Sales plummeted that year, and Skateboarder Magazine stopped publishing. Skateboarding’s popularity stayed low until the early 1970s. In the early 1970s, Frank Nasworthy began developing a polyurethane skateboard wheel under the brand Cadillac Wheels. Before that, wheels were made of metal or clay. The new material offered far better traction and performance, and after the wheels hit the market in 1972, skateboarding’s popularity surged again, prompting companies to invest more in product development. Nasworthy hired artist Jim Evans to create a series of paintings promoting Cadillac Wheels; these appeared as ads and posters in the revived Skateboarder Magazine and helped drive the new style of skateboarding. The precursors to modern skateparks in the early 1970s were repurposed urban water infrastructure, like the Escondido reservoir in San Diego, California. Skateboarding magazines published the locations, and skaters gave them nicknames such as the Tea Bowl, the Fruit Bowl, Bellagio, the Rabbit Hole, Bird Bath, the Egg Bowl, Upland Pool, and the Sewer Slide. Some design ideas for skatepark terrain actually came from these spots.
Quick Facts
- Union
- World Skate
- Country/region
- Worldwide
- Mgender
- Yes, separate competitions
- Olympic
- Since 2020
Facts from the source article.
Lore & Background
The first skateboards started with wooden boxes, or boards, with roller skate wheels attached to the bottom. Crate scooters preceded skateboards, having a wooden crate attached to the nose (front of the board), which formed rudimentary handlebars. The boxes turned into planks, similar to the skateboard decks of today. Skateboarding, as it exists today, was probably born sometime in the late 1940s, or early 1950s, when surfers in California wanted something to do when the waves were flat. This was called 'sidewalk surfing' – a new wave of surfing on the sidewalk as the sport of surfing became highly popular. No one knows who made the first board; it seems that several people came up with similar ideas at around the same time. The first manufactured skateboards were ordered by a Los Angeles, California, surf shop, meant to be used by surfers in their downtime. The shop owner, Bill Richard, made a deal with the Chicago Roller Skate Company to produce sets of skate wheels, which they attached to square wooden boards. Accordingly, skateboarding was originally denoted 'sidewalk surfing' and early skaters emulated surfing style and maneuvers, and performed barefoot. By the 1960s a small number of surfing manufacturers in Southern California such as Jack's, Kips', Hobie, Bing's and Makaha started building skateboards that resembled small surfboards, and assembled teams to promote their products. One of the earliest Skateboard exhibitions was sponsored by Makaha's founder, Larry Stevenson, in 1963 and it was held at the Pier Avenue Junior High School in Hermosa Beach, California. Some of these same teams of skateboarders were also featured on a television show called Surf's Up in 1964, hosted by Stan Richards, that helped promote skateboarding as something new and fun to do. As the popularity of skateboarding began expanding, the first skateboarding magazine, The Quarterly Skateboarder, was published in 1964. John Severson, who published the magazine, wrote in his first editorial: The magazine only lasted four issues, but resumed publication as Skateboarder in 1975. The first broadcast of an actual skateboarding competition was the 1965 National Skateboarding Championships, which were held in Anaheim, California, and aired on ABC's Wide World of Sports.
Reader's Guide
Skateboarding originated in the United States in the late 1940s or early 1950s as 'sidewalk surfing' for surfers when waves were flat. Its development was driven by multiple anonymous inventors and early manufacturers like Makaha and Hobie. A resurgence began in the early 1970s with Frank Nasworthy's polyurethane wheels, which improved traction and performance. The repurposing of urban infrastructure like the Escondido reservoir inspired modern skatepark design. Skateboarding's significance extends beyond sport: it is a recreational activity, art form, entertainment industry job, and transportation method. Controversy has arisen where the activity, though legal, has damaged curbs, stoneworks, steps, benches, plazas, and parks. Since the 1970s, skateparks have been constructed for skateboarders, freestyle BMXers, aggressive skaters, and scooters.
A Chronological Catalog of a Niche Genre
This list functions as a comprehensive inventory of every skateboarding-based sports video game, organized strictly by the year each title was released. The chronological arrangement invites readers to observe how the genre has expanded and transformed across successive years, with newer entries appearing later in the sequence. The scope is deliberately narrow, covering only skateboarding-based sports video games rather than the broader universe of extreme sports or action titles. The page is structured with distinct sections: a legend to explain any symbols or classification markers, a games section housing the actual entries, and a references section for editorial sourcing. A See also link points to the general Sports game category, anchoring this specialized subgenre within the wider taxonomy of competitive video game design and signaling that skateboarding titles share structural DNA with other rule-based sports simulations.
The Two Defining Franchises
Among all the individual titles cataloged in this list, two franchises emerge as the recurring, named series that define the genre's commercial identity: Skate and Tony Hawk's. Rather than being one-off releases, these two names represent ongoing franchise-level entries that have returned across multiple installments, suggesting a sustained audience and commercial viability that allowed developers to revisit and reimagine the formula. The fact that both are listed under a dedicated Franchises heading, separate from standalone games, underscores their elevated status within the skateboarding video game landscape. Together, Skate and Tony Hawk's form the structural backbone of the genre, providing the recognizable brand names around which the broader catalog of individual titles is organized. Their presence as the only two identified franchises implies that the genre's recurring series are concentrated, with most other entries in the list being standalone or one-time releases.
Positioning Within the Sports Game Category
The list explicitly positions skateboarding video games as a subcategory of the broader Sports game genre, as indicated by the See also cross-reference. This classification carries weight because it places skateboarding titles in the same taxonomic family as football, basketball, and other traditional competitive sports within video game design. Rather than being filed under action, extreme sports, or pure simulation, skateboarding games are treated as sports games, implying they carry the structural expectations of that category: scoring systems, competitive frameworks, and rule-based progression. The existence of a dedicated, standalone list for this subgenre—separate from the general sports game category—underscores that skateboarding has carved out its own recognizable niche within the sports gaming world. It is a niche substantial enough to warrant its own chronological inventory, its own franchise entries, and its own dedicated documentation, distinguishing it from more ephemeral or experimental subgenres that might not survive long enough to be cataloged.
Documentation and External Cross-Referencing
The list does not exist in a vacuum; it is cross-referenced with three external databases that maintain their own independent catalogs of skateboarding video games: Universal Videogames List, MobyGames, and Spectrum Computing. These external links serve as supplementary resources for readers who wish to explore the genre beyond the scope of this particular compilation, potentially accessing different levels of detail, review data, or historical context for each title. The inclusion of three specific, named databases suggests that skateboarding video games have been documented across multiple gaming reference platforms, each offering its own perspective on the genre's history. The presence of a dedicated References section, alongside the external links, indicates an editorial effort to maintain some degree of sourcing rigor in the compilation. Together, these external connections create a layered web of documentation that reinforces the legitimacy and recorded history of the skateboarding video game genre as a recognized and cataloged corner of interactive entertainment.
Frequently Asked Questions
What is Skateboarding?
Skateboarding is an action sport centered on riding a skateboard and performing tricks, though it also functions as a recreational pastime, an art form, a career path in the entertainment industry, and even a practical mode of transportation.
Where did Skateboarding originate?
The sport was born in the United States, where early practitioners in the 1940s began experimenting with riding and stunts on a board, and it has since been shaped by generations of skateboarders around the world.
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