Rage
A post-apocalyptic shooter from id Software using id Tech 5.
Players control Nicholas Raine, a soldier who emerges from hibernation into a wasteland and is hunted by an oppressive organization called The Authority.[1] id Software developed and Bethesda Softworks published the first-person shooter Rage, which launched for Microsoft Windows, PlayStation 3, and Xbox 360 in October 2011, with an OS X version following in February 2012.[2]
Quick Facts
- Publisher
- Bethesda Softworks
- Director
- Tim Willits
- Producer
- Hunter Hyneman
- Jason Kim
- Matthew Nelson
- Programmer
- Robert Duffy, Jan Paul van Waveren
- Writer
- Matthew J. Costello
- Composer
- Rod Abernethy
- Engine
- id Tech 5
- Platforms
- PlayStation 3
- Windows
- Xbox 360
- OS X
Facts from the source article.
Key facts and history
The game was first shown as a tech demo at the 2007 Apple Worldwide Developers Conference and announced at QuakeCon.[2] Rage was built using id Tech 5, the game engine from id Software, and it represents the last title released while founder John Carmack still supervised the company.[2] Design director Matt Hooper stated that the initial idea for the game involved muscle cars in a desert environment, which later grew into a post-apocalyptic setting.[3] Approximately 60 core developers comprised the team that created Rage, which was planned as the initial installment of a series.[3]
Three dual-layer DVDs hold the Windows and Xbox 360 editions, whereas a single Blu-ray Disc contains the PlayStation 3 version.[4] Rage became available for OS X on February 2, 2012, via digital distribution, and this version did not include multiplayer features.[5]
What the cited sources add
A review by VideoGamer.com noted that Rage's overworld is "more or less a single giant texture that loads as you move across it," creating an open wasteland of "almost breathtaking detail"[6] The same review praised the game's enemy AI as "some of the smartest enemy AI since Half-Life 2"[6] VideoGamer.com criticized the driving controls with ATVs, stating they felt like they were "culled from a different, far cheaper game"[6] The review also observed that "Rage on wheels is never as much fun as Rage on foot"[6]
References
- Wikipedia, "Rage (video game)" (CC BY-SA 4.0), which cites: Winegarner, "Rage Interview", GameSpot, August 3, 2007 (original not read by us) en.wikipedia.org
- Wikipedia, "Rage (video game)" (CC BY-SA 4.0), which cites: Watts, "Rage delayed to October 4", Shacknews, June 10, 2011; Kruse, "Rage: Campaign Edition Released For Mac", Inside Mac Games, 2012-02-03; Faylor, "id Reveals Rage For PC, Mac, PS3 and 360 (Updated, Reorganized)", Shacknews, August 3, 2007; Hatfield, "New id Engine Showcased at WWDC", IGN, June 11, 2007 (original not read by us) en.wikipedia.org
- Wikipedia, "Rage (video game)" (CC BY-SA 4.0), which cites: Webster, "From Doom to RAGE: 20 years of id development", Ars Technica, October 3, 2011 (original not read by us) en.wikipedia.org
- Wikipedia, "Rage (video game)" (CC BY-SA 4.0), which cites: Ocampo, "QuakeCon 2007: Rage First Look", GameSpot, August 3, 2007; George, "Rage game to span three DVDs", That Videogame Blog, July 22, 2009; Ocampo, "QuakeCon 2007: Rage First Look", GameSpot, August 3, 2007; Breckon, "Rage Will Look Worse on 360 Due to Compression; Doom 4 and Rage Not Likely for Digital Distribution", Shacknews, August 1, 2008 (original not read by us) en.wikipedia.org
- Wikipedia, "Rage (video game)" (CC BY-SA 4.0), which cites: Haas, "RAGE Launches On Mac Without Multiplayer", CinemaBlend, February 2, 2012 (we also read that source) en.wikipedia.org
- Neon Kelly, "Rage Review", VideoGamer.com, October 4, 2011. facts only, no text reused. videogamer.com
Each numbered sentence above was checked against the source it cites before publication. Sentences citing Wikipedia adapt text from the English Wikipedia article Rage (video game) (contributors), used under CC BY-SA 4.0; this entry is available under the same licence. Other sources were used for facts only; no text or images are copied from them.
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