Serpent (video game)
A 1990 Game Boy snake game with robotic serpents.
Serpent is a snake-themed video game developed by Dual and published by Naxat Soft in Japan and by Taxan in North America for the Game Boy. It was released in 1990 in both regions. The game is set in a future where two fighters pilot serpentine robotic machines and attempt to box each other in to win.
- Developer
- Dual
- Publisher (Japan)
- Naxat Soft
- Publisher (North America)
- Taxan
- Platform
- Game Boy
- Release (Japan)
- April 6, 1990
- Release (North America)
- November 1990
- Genre
- Snake video game
Quick Facts
- Title
- Serpent
- Developer
- Dual
- Publisher
- JP · Naxat Soft · US · Taxan
- Released
- JP · April 6, 1990 · NA · November 1990
- Genre
- Snake
- Modes
- Single-player, multiplayer
- Platforms
- Game Boy
Facts from the source article.
Lore & Background
Serpent was developed by Dual and published by Taxan in the United States. It was released for the Game Boy in Japan on April 6, 1990, and in North America in November 1990. The game presents a future sport where two fighters in serpentine robotic machines try to box each other in. The serpents are detailed, not just a line, to give a greater sense of realism. Each snake has a fixed number of lives; losing a life represents 'losing the war.' The 'game over' message reads 'the bitter taste of defeat' with an animated picture of a snake crying and melancholic waltz music.
There are two modes with four difficulty levels; level 1 is easiest (normal speed and enemy performance) while level 4 is hardest (fast speed and enemies likely to cheat death). The first mode is a simple competition against an opponent; the second mode introduces small snakes that appear if the player takes too long. Players can collect missiles on the field: white numbers lengthen the body, black numbers shorten it. Missiles can make the enemy faster (black) or slower (white). Winning 7 of 13 matches makes the player the 'champion of serpents.'
Reader's Guide
Serpent received mixed reviews upon release. In Famicom Tsūshin, four reviewers commented on the game; two found it similar to earlier titles such as Snake Byte (1982) and Taito's Replicart (1987). Martin Gaksch of Power Play also noted its similarity to earlier titles, summarizing that 'No idea is too old for a Game Boy port.' The Famicom Tsūshin reviewers generally found the game not very exciting as a single-player game but more fun in two-player mode. Sandra Alter of Aktueller Software Markt similarly said the game quickly grew dull as a single-player title and only maintained interest as a two-player game.
Several reviewers found the controls clunky or hard to master. Alter found the graphics lacking innovation and the gameplay changes too minute. Gaksch noted that items somewhat liven up the gameplay, but summarized that it was not a bad game, just far too expensive for what it offered. The game's legacy is as a modest, derivative entry in the Game Boy library, notable for its two-player mode and thematic presentation of robotic snake combat.
Did You Know?
- The game over message is 'the bitter taste of defeat' with an animated crying snake and melancholic waltz music.
- Winning 7 of 13 matches makes the player the 'champion of serpents.'
- White numbers lengthen the player's body; black numbers shorten it.
- Missiles can either make the enemy faster (black) or slower (white).
Frequently Asked Questions
What is Serpent (video game)?
Serpent is a 1990 snake-themed fighting game for the Game Boy in which two players pilot serpentine robotic machines and try to trap one another in an enclosed space. It was developed by Dual and shipped in both Japan and North America that same year.
Who developed and published Serpent?
Dual created the game, while Naxat Soft handled the Japanese release and Taxan took on publishing duties for the North American market.
How does gameplay work in Serpent?
Set in a future, the game pits two serpentine mech pilots against each other in a maneuvering contest where the goal is to box the opponent in rather than deal direct damage. Victory comes from out-positioning the rival serpent and sealing off its escape routes.
When and where was Serpent released?
The title debuted on the Game Boy in Japan on April 6, 1990, and followed in North America in November of that same year.
Why is Serpent notable in early Game Boy history?
As one of the earliest snake-themed titles on the handheld, it offered a distinctive robotic-melee twist on the classic snake concept. Its simultaneous cross-regional launch through two different publishers also made it a notable early example of a Japanese-developed game reaching Western shelves.
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