Blade Force
A 1995 third-person shooter set in a dystopian 2110 Meggagrid.
Blade Force is a 1995 third-person shooter simulation video game developed by The 3DO Company and published by The 3DO Company. It was released exclusively on the 3DO format in North America and Europe. The game is set in a dystopian sci-fi future in the year 2110, where the fictional city of Meggagrid has been overrun by criminals, and the player uses a flight suit called the HeliPak to overthrow the Pitt family criminal organization.
Quick Facts
- Title
- Blade Force
- Developer
- Studio 3DO
- Publisher
- The 3DO Company
- Director
- Gregory A. Gorsiski
- Producer
- Robert Lindsey / Trip Hawkins
- Designer
- Brad Engstrand / Michelle Breiner / Oren Tversky
- Programmer
- Frank Sandoval
- Artist
- Paul Xander / Rebecca Chow / Vince Arroyo
- Composer
- Nick Lockwood
- Engine
- Bill Budge
- Platforms
- 3DO
- Released
- NA · 1995 · EU · 1995 · JP · 20 October 1995
Facts from the source article.
Lore & Background
Blade Force was created by most of the same team that worked on Jurassic Park Interactive at Studio 3DO. Development was headed by Trip Hawkins, founder of Electronic Arts and The 3DO Company, alongside producers Gregory A. Gorsiski and Robert Lindsey. Gorsiski also served as designer, director, and writer. The 3D game engine was created by Pinball Construction Set designer Bill Budge. The game runs at 30 frames per second.
Reader's Guide
Blade Force is notable as a 3DO-exclusive title that received mostly positive reception, with Next Generation giving it five stars out of five and praising its graphics and gameplay. It features a 3D engine by Bill Budge and was developed by a team with prior experience on Jurassic Park Interactive. The game's Japanese release received an E rating, while western regions rated it 17. Its significance lies in being one of the better-regarded games for the 3DO system, showcasing texture-mapped polygon graphics and six-degrees-of-freedom gameplay similar to Descent.
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