Shooter Games Codexery

Cannon Fodder 3

A mixed sequel developed without original creators, released in 2011–2012.

Cannon Fodder 3

Cannon Fodder 3 is an action-strategy PC game developed and published by Game Factory Interactive (GFI) along with developer Burut CT, originally released in Russia in December 2011. It is the second sequel to the commercially and critically successful 1993 game Cannon Fodder, but was created without involvement from original developers Jon Hare and Sensible Software, who had been acquired by Codemasters. GFI licensed the intellectual property from Codemasters and released the game in Europe and North America via GamersGate on 9 February 2012, receiving mixed reviews.

Developer
Game Factory Interactive (GFI) and Burut CT
Publisher
Game Factory Interactive (GFI)
Release Date
December 2011 (Russia); 9 February 2012 (Europe and North America via GamersGate)
Genre
Action-strategy
Platform
PC
Franchise Owner
Codemasters

Lore & Background

Cannon Fodder 3 is the third installment in the Cannon Fodder series, following the original 1993 game and its prior sequel, both developed by Sensible Software led by Jon Hare. After Codemasters acquired Sensible Software and its intellectual property, the publisher licensed GFI in 2008 to develop a new entry. GFI, described as an 'unknown' or 'little-known' company, had previously been involved in games such as The Precursors, Boiling Point: Road to Hell, and White Gold: War in Paradise. English-language media reported on the development in January 2011, though GFI was initially permitted only to release the game in Russia and the Commonwealth of Independent States. Codemasters reserved the option to publish in the UK but ultimately declined, allowing GFI to distribute the game more widely.

Reader's Guide

Cannon Fodder 3 combines action and strategy from an isometric perspective, with the player directing a small squad of soldiers against heavily outnumbering enemy terrorists. The control system, according to PC PowerPlay, is similar to twin-stick shooters, where the player controls one soldier while others follow. Soldiers are fragile but have health bars, and the player can split the squad or use vehicles and power-ups. The game features an extensively destructible environment and settings including the moon. Reviewers found the game enjoyable but limited and repetitive. Critics praised the cartoonish graphics and gory effects but derided poor English translations, technical problems, and tedious gameplay. The game includes an online cooperative mode for up to four players, though Strategy Informer noted this mode was unpopular. GFI's Oleg Lychaniy stated the developers aimed to retain the original's antimilitarist message and were most proud of the destructible environment.

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