Alien Zombie Megadeath
A platform shooter where gems boost score and survival varies by stage.
Alien Zombie Megadeath is a shooter video game created by PomPom Games, available on Microsoft Windows and PlayStation 3. Players move across platforms, firing at hostile enemies and gathering gems.
In each stage, the character runs and jumps between several horizontal platforms while avoiding foes. The primary weapon is a blaster for eliminating enemies. Defeated enemies drop small gems, and collecting these, along with larger gems found on screen, boosts a point multiplier that raises the high score. Progress depends on earning medals, which are awarded for completing increasingly difficult challenges within each stage. There are two stage types: Alpha and Adventure. Alpha stages have no time limit or fixed enemy count, focusing on survival. Adventure stages require players to lure enemies before collecting the crystals they leave behind.
Upon release, critical reception was mixed to positive. On Metacritic, the PlayStation 3 version scored 77 out of 100, based on six reviews.
- developer
- PomPom Games
- platforms
- Microsoft Windows, PlayStation 3
- genre
- Shooter
- metacritic_score
- 77/100 (PlayStation 3, based on 6 reviews)
- stage_types
- Alpha and Adventure
Quick Facts
- Title
- Alien Zombie Megadeath
- Developer
- PomPom Games
- Released
- WW · 21 June 2011 · EU · 6 July 2011
- Genre
- Shooter
- Platforms
- PlayStation 3, Windows
Facts from the source article.
Lore & Background
Alien Zombie Megadeath is a shooter video game developed by PomPom Games for Microsoft Windows and PlayStation 3. The player navigates horizontal platforms, running and jumping while dodging enemies. The main weapon is the blaster, used to kill enemies, which then drop small gems. Picking up these gems, along with larger gems appearing on screen, increases a point multiplier that raises the high score.
Reader's Guide
Progression in the game is tied to earning medals awarded for specific, progressively more difficult challenges within each stage. There are two types of stages: Alpha and Adventure. In Alpha stages, there is no set amount of time or enemies to spawn, putting emphasis on survival. In Adventure stages, enemies need to be baited for collecting their crystals upon death. The game received mixed to positive reviews from critics. On Metacritic, the PlayStation 3 version holds a score of 77/100 based on 6 reviews. Its significance lies in its straightforward platform-shooter mechanics combined with a medal-based progression system and distinct stage types that vary the player's approach between survival and baiting enemies.
Did You Know?
- Alien Zombie Megadeath was developed by PomPom Games for Microsoft Windows and PlayStation 3.
- The game features two types of stages: Alpha stages emphasize survival, while Adventure stages require baiting enemies to collect crystals.
- Gems dropped by enemies and found on screen increase a point multiplier that raises the high score.
- The PlayStation 3 version holds a Metacritic score of 77/100 based on 6 reviews.
Development & Platform Release
Alien Zombie Megadeath is a shooter video game developed by PomPom Games, released for both Microsoft Windows and the PlayStation 3. The title blends platforming with continuous combat, requiring the player to guide a character across a series of horizontal platforms while fending off waves of attacking enemies and collecting gems that appear throughout the arena. By targeting two distinct platforms, PomPom Games gave the game access to both PC gamers accustomed to precise keyboard-and-mouse input and console players who prefer the tactile feel of a controller. The core loop is straightforward: run, jump, shoot, and grab. The player's main tool is a blaster used to dispatch enemies, and every defeated foe drops small gems that, combined with larger gems placed directly on the screen, feed into a point multiplier system that drives the high score. This combination of platforming traversal, active shooting, and score-chasing gives the game a rhythm that rewards both aggressive offense and careful spatial awareness, making each stage a tight puzzle of positioning and timing.
Core Gameplay Loop
Every stage in Alien Zombie Megadeath is built around a set of horizontal platforms that the player's character can run along and leap between. The fundamental challenge is navigating this vertical and horizontal space while enemies continuously close in, forcing the player to dodge and reposition under pressure. The blaster serves as the main weapon, and its purpose is singular: eliminate the attacking enemies before they overwhelm the player. The reward for successful combat is not merely survival but score accumulation. Each enemy that falls drops small gems, and the player must actively collect them. These small gems work in tandem with larger gems that appear on the screen to build up a point multiplier, which in turn inflates the overall high score. This creates a dual incentive: the player must shoot effectively to generate gems, but also move efficiently to gather them. The interplay between offense and collection keeps the gameplay loop dynamic and constantly shifting the player's attention between aiming and positioning.
Stage Types & Progression
Progression in Alien Zombie Megadeath is structured around earning medals, which are awarded for completing specific challenges within each stage that grow progressively more difficult. This medal system gives players clear, incremental goals beyond simply surviving a level. The game divides its stages into two distinct types: Alpha stages and Adventure stages, each with a fundamentally different design philosophy. Alpha stages impose no fixed time limit and do not cap the number of enemies that spawn, placing the entire emphasis on pure survival. The player must endure an open-ended barrage, managing positioning indefinitely. Adventure stages, by contrast, operate under a different set of rules: enemies must be actively baited into specific behaviors so that the player can collect the crystals they release upon death. This distinction means that Alpha stages reward defensive endurance and adaptability, while Adventure stages demand more deliberate tactical engagement, requiring the player to manipulate enemy behavior rather than simply outlast it.
Critical Reception
Upon its release, Alien Zombie Megadeath received mixed to positive reviews from critics. The PlayStation 3 version of the game holds a Metacritic aggregate score of 77 out of 100, calculated from six critic reviews. A score in the upper seventies generally lands in the solidly favorable territory, suggesting that the majority of reviewing outlets found the game to be a competent and enjoyable experience. The characterization of the reception as mixed to positive indicates that while the overall impression was favorable, not every critic was equally enthusiastic, pointing to a game that delivered on its core promises without being universally acclaimed. The sample of six reviews, while sufficient to establish a general critical consensus, is a relatively modest number, meaning the score reflects a focused rather than exhaustive critical assessment. For a shooter developed by PomPom Games and released across both Microsoft Windows and the PlayStation 3, this reception places Alien Zombie Megadeath firmly in the territory of a well-received title that found its audience among players seeking a tight, gem-collecting platform-shooter experience.
More in Shooter games 1-24
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
