The Third Monk
A hooded whisper in the dark, counting down the colossi so the cycle never breaks.
The Third Monk is one of the hooded, robed attendants of Dormin's temple who appear before Wander at various points during his quest to slay the colossi. Like the other monks, the Third Monk serves as a disembodied voice of the Colossus's will, delivering cryptic instructions and commentary to the lone swordsman who rides into the forbidden land.
Where the First Monk initiates Wander's task and the Second Monk tracks his progress, the Third Monk appears in the later stages of the journey, reinforcing the inescapable loop of the temple's design: that Wander must return, must kill, and must ultimately be consumed by the cycle he was set upon to complete.
Quick Facts
- Role
- Temple messenger; Voice of Dormin
- Affiliation
- Dormin's temple
- Appearance
- Hooded, robed figure seated within the temple
- First appears
- Later portion of the main quest
- Status
- Static temple presence; does not leave the temple grounds
Lore & Background
The monks of Dormin's temple are not warriors, not scholars, and not true believers in any human sense. They are vessels—living conduits through which the ancient, imprisoned god speaks to the mortal world. Their robes are dark and heavy, their faces hidden beneath deep hoods, and their voices carry the flat, resonant cadence of someone reciting a script written by something far older than language. They do not blink. They do not fidget. They wait, and when the time comes, they speak.
The Third Monk's specific function within the temple's choreography is to mark the later threshold of Wander's progress. By the time the Third Monk addresses him, the landscape around the temple has already begun to shift—grass darkening, the sky bruising with unnatural color—as the colossi's influence bleeds into the world. The Third Monk's words carry the same mechanical finality as the others: a tally, a reminder, a gentle insistence that the work is not yet finished. There is no warmth in the voice, no surprise, no judgment. Only the next instruction, delivered as though it were the most natural thing in the world.
Fans often note the unsettling symmetry of the monks' design: they are the antithesis of Wander. Where he is bare, sun-scorched, and desperate, they are enclosed, shadowed, and patient. They never move from their seats. They never ask questions. They simply wait for the next body to bleed on the temple floor, and they speak when the silence stretches long enough to feel like an invitation.
Reader's Guide
The Third Monk is a robed, hooded temple attendant who speaks to Wander in the later stages of his colossus-slaying quest, serving as Dormin's voice in the temple.
Visually, the Third Monk is indistinguishable in silhouette from the other monks: a tall, still figure in heavy dark robes, face entirely obscured by a deep hood, seated on a raised platform within the temple's interior. The only distinguishing feature is the position in the sequence of appearances. The robes are matte black, the posture rigid, and the figure never shifts, never gestures, never blinks.
The Third Monk's relationship to Wander is one of cold, procedural authority. There is no personal history, no sympathy, no recognition. The Monk addresses Wander the way a clock addresses the hour: mechanically, without feeling, without variation. It does not want anything. It does not change. It does not react to Wander's exhaustion, his blood, his silence. It simply delivers the next line in the script.
Across the story, the Third Monk does not evolve. It does not soften, harden, or reveal new information beyond the tally of remaining colossi. Its purpose is structural: to punctuate the player's progress, to reset the loop, to remind Wander—and the player—that the task is not yet complete. It is a gear in a machine that has no beginning and no end, and its stillness is the most unsettling thing in the temple.
Did You Know?
- The monks never leave the temple and never engage in combat; their entire interaction with Wander is limited to brief spoken exchanges delivered from a fixed seated position.
- The monks' voices in the game are delivered with a layered, resonant quality that gives them an almost choral or architectural feel, as though the sound is bouncing off stone walls rather than coming from a throat.
- The temple monks are the only non-colossus, non-Wander, non-Mono characters who speak to the player throughout the entire game, making them the sole 'NPC' voices in an otherwise silent world.
More in Characters & Companions
Elsewhere in Shadow of the Colossus
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