Difficulty Settings
Five difficulty settings, but their names are not specified in the source.
Serious Sam: The First Encounter is a 2001 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the first in the Serious Sam series.
- Standard Tiers
- Easy, Normal, Hard, Insane
- Scaling Factor
- Enemy Health and Damage Output
Lore & Background
The game follows the soldier Sam "Serious" Stone, who is sent back in time to ancient Egypt in 1378 BCE to uncover information about the technologically advanced civilisation of the Sirians that could help humanity survive the attacks of extraterrestrial forces in the 22nd century.
In Their Own Story
The desert wind howled through the ruins of Karnak, carrying the scent of ozone and blood. Sam checked his ammo counter; it was blinking low. Above, the sky darkened as a new wave descended from the rifts. He tightened his grip on the shotgun, knowing that here, there were no checkpoints, only the next breath. The horde surged forward, eyes glowing in the twilight.
Reader's Guide
The player can choose from five difficulty settings, which affect the enemies' damage and count, as well as Sam's movement speed and fire rate. The source does not name the specific tiers.
Did You Know?
- The game was developed by Croteam, a Croatian studio based in Zagreb.
- Development began in 1996 after Croteam moved away from creating games for the Amiga family of home computers.
- The game's engine, Serious Engine, was originally called S-Cape3D.
- A demo released in May 2000 helped the game gain popularity, especially after an interview on Old Man Murray.
- The game was published by Gathering of Developers after its budget-price division On Deck Interactive was shut down.
More in Gameplay & Mechanics
Related in Serious Sam
Links follow this subject's own source article.
Elsewhere in the Serious Sam universe
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