Serious Sam Codexery

Serious Sam: The Second Encounter

Sam's 2002 hunt for the Holy Grail across three ancient settings.

Serious Sam: The Second Encounter is a 2002 first-person shooter by Croteam, published by Gathering of Developers on 5 February 2002. Picking up right after The First Encounter, it sends Sam 'Serious' Stone after the Holy Grail when his spaceship crashes back to Earth on the way to Sirius.

Quick Facts

Developer
Croteam
Publisher
Gathering of Developers
Series
Serious Sam
Engine
Serious Engine
Platforms
  • Windows
  • Xbox
  • HD
  • Windows
  • Xbox 360
  • Stadia
  • Nintendo Switch
  • PlayStation 4
  • Xbox One
  • VR
  • Linux
  • Windows
Genre
First-person shooter
Modes
Single-player, multiplayer
Designer
Davor Hunski, Davor Tomičić

Facts from the source article.

Background

Sam's ship, the SSS Centerprice, is knocked out of the sky and crashes near the Maya city of Palenque, so his implant NETRICSA directs him to a Sirian backup ship that needs the Holy Grail. He uses the Sirians' Time-Locks to travel from Teotihuacan, where he defeats the wind god Kukulkan, to Babylonia, where he kills the Exotech Larva in the Tower of Babel, and then to the medieval Polish town of Krwawitze in 1138. There he follows the Arc-Al-Magi wizards' trail to the Church of Sacred Blood, beats Mordekai the Summoner, takes the Grail and flies on towards Sirius.

The game has twelve mostly linear levels in three settings, each setting ending with a boss. Its arsenal adds a chainsaw, a flamethrower and a scoped sniper rifle to the first game's weapons, plus the rare Serious Bomb, which kills every enemy in its blast, and four timed power-ups: Serious Speed, Serious Damage, Invulnerability and Invisibility. Co-op covers every single-player map for up to sixteen players, and the game ships with the Seriously Warped Deathmatch mod by A Few Screws Loose.

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