Artemis Fowl and the Eternity Code
Third book in the Artemis Fowl series.
The third book in Eoin Colfer’s Artemis Fowl series, *Artemis Fowl and the Eternity Code* (titled *Artemis Fowl: The Eternity Code* in the United States), picks up after *Artemis Fowl and the Arctic Incident* and before *Artemis Fowl and the Opal Deception*. The plot centers on thirteen-year-old criminal mastermind Artemis Fowl and his allies trying to get back the “C Cube,” a supercomputer he built using fairy technology, after it is stolen by a man named Jon Spiro. Critics generally gave the book positive reviews.
- Author
- Eoin Colfer
- Series
- Artemis Fowl
- Preceded by
- Artemis Fowl and the Arctic Incident
- Followed by
- Artemis Fowl and the Opal Deception
- Genre
- Children's fiction
- Nationality
- Irish
Quick Facts
- Author
- Eoin Colfer
- Country
- Ireland
- Language
- English
- Series
- Artemis Fowl series
- Genre
- Fantasy novel
- Published
- 27 April 2003 Viking Press
- Media Type
- Print (hardback & paperback), Audiobook CD
- Pages
- 352 (first edition, hardback)
- Isbn
- 0-670-91352-9
- Isbn Note
- (first edition, hardback) 0141321318 (third edition, paperback)
- Oclc
- 249117789
- Preceded By
- The Arctic Incident (2002)
Facts from the source article.
Lore & Background
Spiro hires a mob family to capture Artemis to break the Cube's Eternity Code. The dwarf Mulch Diggums is sent with the thug Loafers to Fowl Manor, but Loafers is incapacitated by Juliet, Butler's sister. Artemis devises a plan to retrieve the Cube from Spiro's Chicago office, using Holly, Mulch, and Juliet. Root demands a mind-wipe of the three humans afterward, so Artemis leaves Butler in Ireland to avoid being present for the mind-wipe, but Butler is still subject to it later. The heist succeeds: Artemis tricks Spiro into entering a rival company's headquarters, leading to Spiro's arrest. Foaly wipes Artemis' movements from CCTV. Arno Blunt escapes but is detained by Butler and forced to confess. Root then mind-wipes the three humans, but Artemis has secretly arranged for contact lenses to stop the process and a gold medallion containing his memories to be given to Mulch Diggums.
Reader's Guide
Artemis Fowl and the Eternity Code is significant as the third installment in Eoin Colfer's bestselling children's series, continuing the adventures of the young antihero Artemis Fowl. The book introduces the C Cube, a supercomputer that blends fairy and human technology, and explores themes of memory, trust, and redemption. Its critical reception was generally favourable, with Publishers Weekly praising its 'agile prose, rapid-fire dialogue and wise-acre humour,' and Entertainment Weekly giving it an A−, noting that 'the kid's still got it.' The book also features a secret message in some editions: the cover code reads 'Think fairy, think again,' and the hardcover spine contains a code asking readers to help Artemis regain his memories. The book's legacy lies in its expansion of the series' mythology and its blend of heist plot with fairy lore, appealing to both young and adult readers.
Did You Know?
- The book is known in America as Artemis Fowl: The Eternity Code.
- The C Cube was constructed from stolen fairy LEPrecon helmets taken by Artemis and Butler during the events of the first book.
- In European editions, the cover code reads 'Think fairy, think again,' the slogan for the original Artemis Fowl.
- In the hardcover edition, a code on the spine under the dustjacket contains a message from Artemis asking the reader to help him regain his memories.
The C Cube Heist
The central plot revolves around Artemis Fowl II, a thirteen-year-old criminal mastermind who has built a supercomputer called the C Cube using stolen fairy LEPrecon helmets that Butler had confiscated during the siege of Fowl Manor. This machine far outperforms any human technology of its era. Artemis meets Chicago businessman Jon Spiro in London to demonstrate the Cube, hoping to trade it for a substantial quantity of gold while keeping the technology off the open market. However, Spiro ambushes and outwits Artemis, stealing the Cube in the process. During the confrontation, Butler is shot by Spiro's staff member Arno Blunt. The Cube's accidental detection of Fairy technology below ground triggers a shutdown of all equipment in Haven city, prompting Commander Root to dispatch Captain Holly Short to London. Artemis persuades Holly to revive Butler using fairy magic and cryogenics, saving his life but aging him roughly fifteen years. The story then pivots to an elaborate heist in Chicago to retrieve the Cube from Spiro's office, enlisting Holly, Mulch Diggums, and Juliet Butler.
Alliances Across Worlds
The narrative weaves together human and fairy characters in an intricate web of cooperation and tension. Butler, Artemis's loyal bodyguard, is shot by Arno Blunt during Spiro's ambush and is saved through a combination of fairy magic and cryogenics, though the procedure ages him approximately fifteen years. Holly Short, the LEPrecon captain sent to investigate the Cube's disturbance, becomes an unlikely ally, working alongside Mulch Diggums—a dwarf commissioned by a Chicago mob family to capture Artemis—and Juliet Butler, who has just returned from a failed final test at Madame Ko's Academy. Foaly, the LEPrecon's technical expert and a centaur, is brought into the operation after Artemis reveals the Cube's existence. Commander Root grants them forty-eight hours before deploying a full Retrieval team and demands mind-wipes of the three human participants. The interplay between these characters—ranging from Butler's protective instincts to Mulch's reluctant involvement—creates a layered dynamic that bridges the human and fairy worlds.
The Eternity Code and Hidden Messages
Beyond the narrative, Colfer embedded a meta-layer of reader interaction through the Eternity Code concept. In European editions, the cover displays a code reading "Think fairy, think again," the slogan from the original Artemis Fowl novel. This code is not written in Gnommish or Centaurian but is supposedly rendered in the eternity code used to encrypt the C Cube. In the hardcover edition, a code spelling out "Eoin Colfer Artemis Fowl The Eternity Code Puffin" is printed on the spine beneath the dustjacket, allowing readers to decipher the in-book code. The decoded message is a plea from Artemis asking readers to help him regain his memories by spreading the word that he must find Mulch Diggums. In later reprints, the Eternity Code was replaced with Gnommish. This interactive element mirrors the story's central theme of hidden information and coded communication, turning the physical book into a puzzle that extends the narrative beyond the page.
Critical Reception
The book received generally favorable reviews from critics. Publishers Weekly praised its "Agile prose, rapid-fire dialogue and wise-acre humour," highlighting the writing's energy and wit. Entertainment Weekly awarded the novel an A−, noting that "The kid's still got it...Harry better watch his back" and describing the characters as "still silly and saucy," drawing a direct comparison to the Harry Potter phenomenon. Disney Family Entertainment gave the book three stars out of five, acknowledging it was not "great literature" but affirming it was well written and would serve as an entertaining summer reading choice. The critical consensus positioned the novel as a strong entry in the series—energetic, humorous, and engaging—while some reviewers tempered expectations by distinguishing it from literary fiction. The comparisons to Harry Potter and the emphasis on summer reading suggest the book was seen as a popular, accessible children's adventure rather than a work of high literary ambition.
Frequently Asked Questions
What is Artemis Fowl and the Eternity Code about?
It is the third novel in Eoin Colfer's Artemis Fowl series, in which thirteen-year-old criminal genius Artemis Fowl and his team race to recover the C Cube, a supercomputer built with fairy technology, after a thief named Jon Spiro steals it.
Where does The Eternity Code fit in the Artemis Fowl book order?
It is the third entry in the series, following The Arctic Incident and preceding The Opal Deception, and it continues the children's science-fantasy adventures of the Fowl family.
What is the C Cube in The Eternity Code?
The C Cube is a supercomputer that Artemis Fowl constructed using fairy technology, and the entire plot of the book revolves around its theft and the subsequent effort to get it back.
Who is the antagonist in Artemis Fowl and the Eternity Code?
The villain is Jon Spiro, a thief who seizes the C Cube, forcing Artemis and his Human-and-fairy allies into a full recovery operation to reclaim the machine.
How does the story of The Eternity Code end?
Artemis and his team succeed in retrieving the C Cube from Jon Spiro, restoring the supercomputer to their control and setting up the conflict that opens the next book, The Opal Deception.
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