Satisfactory Codexery

Conveyor Rerouter

One belt in, two belts out — the humble fork that keeps your factory from clogging.

The Conveyor Rerouter is a compact Tier 1 logistics component in Satisfactory that takes a single conveyor-belt input and forks it into two separate output streams. It is one of the earliest routing pieces an engineer encounters, and it quietly underpins nearly every branching factory layout from the first few hours of play onward.

While it looks no bigger than a small junction box bolted to a belt, its role in a mature factory is anything but small. Without the Rerouter, a single input line can only feed one destination; with it, you can fan a stream of components out to multiple assembly stations, sort by destination, or simply keep two parallel production lines fed from a single shared source. It is the logical 'if-else' of Satisfactory's conveyor grammar.

Quick Facts

Type
Conveyor Component
Inputs
1
Outputs
2
Category
Logistics; Conveyor
Function
Splits a single conveyor stream into two directional output paths

Lore & Background

In the FICSIT field-manuals that litter the alien world's outposts, the Conveyor Rerouter is listed under 'Basic Flow Control' alongside the standard belt segment and the merge point. The manuals describe it in the same dry, utilitarian tone as everything else: a passive junction that divides throughput between two exit ports without altering item speed or order. There is no AI, no sensor, no FICSIT core inside. It is, by design, gloriously dumb. You point the two outputs where you want them, and the belt simply carries whatever arrives down both paths, alternating or splitting as the game's internal logic dictates.

That simplicity is precisely what makes it so central to the player's experience. The alien planet is vast, resources are scattered, and the FICSIT Corporation's abandoned infrastructure gives you blueprints but not a finished factory. Every time you want to feed two different machines from one ore vein, or route a batch of refined components to both a crafting station and a storage silo, the Rerouter is the piece you reach for. It is the 'aha' moment of logistics: the instant a linear line of belts becomes a network.

Fans often joke that the Rerouter is the most overworked part in the entire game. In a Tier 1 factory it might appear three or four times. In a late-game megabase with hundreds of conveyor lines, it can number in the thousands, forming a dense web of forks and branches that turns the factory floor into something resembling a circuit board laid out in steel and plastic.

Reader's Guide

The Conveyor Rerouter is a Tier 1 conveyor component with one input socket and two output sockets. Its sole job is to take whatever arrives on the input belt and distribute it across the two output paths. There is no sorting logic, no item filtering — it is a pure geometric fork. You place it, you aim the two outputs, and the belt does the rest.

What makes the Rerouter so satisfying to slot in for the first time is the immediate spatial clarity it gives your layout. Before you have one, your factory is a series of straight lines. The moment you install a Rerouter, you can suddenly think in branches. Feed a single iron-ore stream to both a smelter and a crafting station. Split a line of plastic to two different assembly recipes. The mental shift from 'line' to 'tree' is the game's core logistics unlock, and the Rerouter is the key that turns it.

Design-wise, the piece is intentionally minimal. No power draw, no FICSIT core, no recipe complexity beyond a handful of steel and plastic. The design intent is clear: routing should be free and frictionless so that your creative energy goes into what you build, not how you wire it. It is the unsung hero of every factory floor, the little junction box that makes the whole network possible.

Pro tip: because it has no internal buffer, items can momentarily queue at the fork if both outputs are briefly blocked. In dense layouts, a short straight-belt segment before the Rerouter gives the flow a tiny breathing room and keeps things smooth.

Did You Know?

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